Such kind of work totally deserve all the need to come to life. do it 4k with as much as samples possible it is a masterpiece. just remenber my simple cold fusion scene (but in my case i should had use laser to drastically reduce the time instead of hiden light plane inside box.Racleborg wrote: Sun Nov 18, 2018 6:43 pm Well, it looks great! So if it takes a month, then it takes a month![]()
Different exposure when rendering different parts of the image
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Different exposure when rendering different parts of the image
Re: Different exposure when rendering different parts of the image
Racleborg wrote: Sun Nov 18, 2018 6:43 pm Well, it looks great! So if it takes a month, then it takes a month![]()
Thanks guysSharlybg wrote: Sun Nov 18, 2018 10:56 pm Such kind of work totally deserve all the need to come to life. do it 4k with as much as samples possible it is a masterpiece.

I'll give it another month if I have to but I'd rather find out how Lux does gamma and fix my render if possible.
I'm afraid I haven't seen your cold fusion scene but I'd love to. Do you think there's anything I could do about my scene to speed it up without compromising quality?Sharlybg wrote: Sun Nov 18, 2018 10:56 pm just remenber my simple cold fusion scene (but in my case i should had use laser to drastically reduce the time instead of hiden light plane inside box.
Re: Different exposure when rendering different parts of the image
Does anyone know how Lux does gamma? I mean, what's the maths? If it's just an exponent I must have done something wrong 

Re: Different exposure when rendering different parts of the image
Here: https://github.com/LuxCoreRender/LuxCor ... on.cpp#L45FXtend wrote: Wed Nov 21, 2018 3:06 pm Does anyone know how Lux does gamma? I mean, what's the maths? If it's just an exponent I must have done something wrong![]()
Re: Different exposure when rendering different parts of the image
Did you render this in Blender or outside (using luxcoreconsole or luxcoreui)?
Because we don't use the gamma correction plugin in Blender, Blender does the gamma correction for us.
Because we don't use the gamma correction plugin in Blender, Blender does the gamma correction for us.
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Re: Different exposure when rendering different parts of the image
Does exr format support a kind of reset? I mean gamma, exposure and color space are rather a look up table for how the file has to be displayed and raw information is not touched.
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Re: Different exposure when rendering different parts of the image
Sorry to jump post, but how do you install these? I downloaded the standalone version, but can't see an .exe file in it.using luxcoreconsole or luxcoreui
Thanks
Re: Different exposure when rendering different parts of the image
https://github.com/LuxCoreRender/LuxCor ... opencl.zip includes a luxcoreui.exe and pylucoretools.exeRacleborg wrote: Fri Nov 23, 2018 3:50 pmSorry to jump post, but how do you install these? I downloaded the standalone version, but can't see an .exe file in it.using luxcoreconsole or luxcoreui

luxcoreconsole is included only in the SDK version (as a demo with source) but "pylucoretools.exe console" does exactly the same task.
Re: Different exposure when rendering different parts of the image
I did it in Blender. Thanks for the infoB.Y.O.B. wrote: Wed Nov 21, 2018 6:08 pm Did you render this in Blender or outside (using luxcoreconsole or luxcoreui)?
Because we don't use the gamma correction plugin in Blender, Blender does the gamma correction for us.

Should just be v^gamma or v^(1/gamma) where v is the value of the pixel, right? At least that's what the gamma node seems to do.