I believe that after reversing the gamma for both sides they will be a multiplication away from each other.
So you would need to reverse the gamma for both sides, multiply one of them to make them equal and then apply the gamma correction again.
I believe that after reversing the gamma for both sides they will be a multiplication away from each other.
Yup.FXtend wrote: Sat Nov 17, 2018 4:13 pm All I need to do is make sure that Auto Brightness is disabled, right?
This is right. I would render a preview, adjusting brightness manually in linear tonemapper during rendering and then stop and restart wirh final resolution.FXtend wrote: Sat Nov 17, 2018 4:13 pm All I need to do is make sure that Auto Brightness is disabled, right?
Okay, I think you've sort of misunderstood my strategy. I don't want to rerender the full scene since I don't feel like waiting another month for my scene be finished. My idea is to figure out the gamma and gain by sampling both halves and a tiny render without gamma correction in order to set up a system of four equations that should give me the factor (gain?) and gamma value.FarbigeWelt wrote: Sat Nov 17, 2018 4:35 pm This is right. I would render a preview, adjusting brightness manually in linear tonemapper during rendering and then stop and restart wirh final resolution.
ThanksFarbigeWelt wrote: Sat Nov 17, 2018 4:35 pm I am very curious how your rerender will top your already fantastic work.
alpistinho wrote: Wed Nov 14, 2018 3:32 pm I believe that after reversing the gamma for both sides they will be a multiplication away from each other.
So you would need to reverse the gamma for both sides, multiply one of them to make them equal and then apply the gamma correction again.
A month!? That's a very long time. Is this usual for some scene types?I don't want to rerender the full scene since I don't feel like waiting another month
That's what I'm trying to do but I need the gamma values and factors. That's what the equations are for.B.Y.O.B. wrote: Sun Nov 18, 2018 3:23 pm Have you tried what alpistinho suggested?
Reverse gamma correction is just gamma correcting with gamma = 1/2.2.alpistinho wrote: Wed Nov 14, 2018 3:32 pm I believe that after reversing the gamma for both sides they will be a multiplication away from each other.
So you would need to reverse the gamma for both sides, multiply one of them to make them equal and then apply the gamma correction again.
That is very long indeed. Keep in mind that most of the sunlight has to go through both the fog and the water where it's refracted and dispersed and bounce around inside the pipe. I mean, interiors can be heavy but I think I've created something extremeRacleborg wrote: Sun Nov 18, 2018 3:53 pm A month!? That's a very long time. Is this usual for some scene types?