There is a gap in the Laser Beam rendering with BiDir, Metropolis.
Infos
BiDir Settings.png
BlendLuxCore.png
Camera Settings.png
Pictures
Fog in Null, cam x 7.94.jpg
Fog in Null, cam x 10.00.jpg
Fog in Null, cam x 11.88.jpg
Rendering the same Scene with Path, Light Tracing doesn't show ...
Search found 1032 matches
- Thu Jun 12, 2025 12:36 pm
- Forum: User Support
- Topic: BiDir: Gap in Laser Beam wanders with Camera
- Replies: 2
- Views: 197
- Thu Jun 12, 2025 11:59 am
- Forum: Works in Progress
- Topic: Metropolis at a closer look
- Replies: 2
- Views: 2683
Re: Metropolis at a closer look
Image Mutation Rate (IMR)
Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable
Image0001.png
Image0006.png
Image0010.png
Image0012.png
With a low IMR fog in Null material is ...
Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable
Image0001.png
Image0006.png
Image0010.png
Image0012.png
With a low IMR fog in Null material is ...
- Fri Jun 06, 2025 7:54 pm
- Forum: Works in Progress
- Topic: Metropolis at a closer look
- Replies: 2
- Views: 2683
Re: Metropolis at a closer look
Large Mutation Probability (LMR)
Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%
Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light ...
Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%
Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light ...
- Fri Jun 06, 2025 12:32 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11187
Re: animation settings
Hi bartek_zgo
Your renders look to me as if Camera>Tonemapper applied somehow with different settings.
Your renders look to me as if Camera>Tonemapper applied somehow with different settings.
- Thu Jun 05, 2025 8:01 pm
- Forum: Works in Progress
- Topic: Metropolis at a closer look
- Replies: 2
- Views: 2683
Metropolis at a closer look
How the three parameters of the Metropolis Sampler influence rendering.
Max Consecutive Rejects (MCR)
Halt Condition: 64 Samples
Materials: Clear Glass, Rough Glass, Homogenous Glass
Lights: Area, 0.01^2
Image0001.png
Image0003.png
Image0005.png
Image0007.png
Image0010.png
Disadvantage ...
Max Consecutive Rejects (MCR)
Halt Condition: 64 Samples
Materials: Clear Glass, Rough Glass, Homogenous Glass
Lights: Area, 0.01^2
Image0001.png
Image0003.png
Image0005.png
Image0007.png
Image0010.png
Disadvantage ...
- Thu Jun 05, 2025 7:46 pm
- Forum: User Support
- Topic: animation settings
- Replies: 34
- Views: 11187
Re: animation settings
No. This behavior is quite old. I guess it never got fixed. If one rendered a messed up frame there was a good chance the second time the same frame rendered okay.
- Wed Jun 04, 2025 1:44 pm
- Forum: Finished Work
- Topic: FELIX Render + Luxcore gallery
- Replies: 9
- Views: 6530
Re: FELIX Render + Luxcore gallery
Hi daros
Some of the rendered pictures are really overwhelming..
I wonder how many people and work hours are involved to create such detailed scenes.

Regards
fw
- Tue May 27, 2025 2:09 pm
- Forum: User Support
- Topic: Full spectral.
- Replies: 9
- Views: 27202
Re: Full Spectrum Dispersion "missing"
Another note: This kind of setup doesn't require BiDir Engine to work.
The result should be mostly the same when using light tracing - at least as far as the directly visiable beam is concerned.
Well, for some setups it makes quite a difference whetter one uses BiDir or Path with Light ...
- Mon May 26, 2025 4:24 pm
- Forum: User Support
- Topic: Full spectral.
- Replies: 9
- Views: 27202
Re: Dispersion Inefficiency
I don't see anything in the scene you attached that is a significant difference to my scene. Anyways, you noticed the general point I was making, so I guess we are on the same page.
I agree mostly. I don't understand your Camera settings. With your scene Final Render renders only a tiny square ...
- Mon May 26, 2025 1:36 pm
- Forum: User Support
- Topic: Full spectral.
- Replies: 9
- Views: 27202
Re: Dispersion Inefficiency
Strange Discussion because here a typical Prism render looks well:
https://forums.luxcorerender.org/viewtopic.php?t=6105
A glass that has almost no effect, just enabling/disabling the dispersion mode. File attached
I did not understand your attached scene ..
I setup a scene with 15 thin ...