Search found 1032 matches

by FarbigeWelt
Thu Jun 12, 2025 12:36 pm
Forum: User Support
Topic: BiDir: Gap in Laser Beam wanders with Camera
Replies: 2
Views: 197

BiDir: Gap in Laser Beam wanders with Camera

There is a gap in the Laser Beam rendering with BiDir, Metropolis.
Infos
BiDir Settings.png
BlendLuxCore.png
Camera Settings.png

Pictures
Fog in Null, cam x 7.94.jpg
Fog in Null, cam x 10.00.jpg
Fog in Null, cam x 11.88.jpg

Rendering the same Scene with Path, Light Tracing doesn't show ...
by FarbigeWelt
Thu Jun 12, 2025 11:59 am
Forum: Works in Progress
Topic: Metropolis at a closer look
Replies: 2
Views: 2683

Re: Metropolis at a closer look

Image Mutation Rate (IMR)

Same Scene as above.
Metropolis Settings
Large Mutation Probability: 10%$; fix
Max Consecutive Rejects: 1024; fix
Image Mutation Rate: 1..10%, 20%, 40%; variable

Image0001.png
Image0006.png
Image0010.png
Image0012.png
With a low IMR fog in Null material is ...
by FarbigeWelt
Fri Jun 06, 2025 7:54 pm
Forum: Works in Progress
Topic: Metropolis at a closer look
Replies: 2
Views: 2683

Re: Metropolis at a closer look

Large Mutation Probability (LMR)

Fix Settings:
Samples 64
Max Consecutive Rejects 1024
Image Mutation Rate 10%

Scene with a box made from Material Null with Homogenous Volume and IOR of Air. There are three different Lights: red Spot, green Area, blue Area>Laser. The properties of the Area light ...
by FarbigeWelt
Fri Jun 06, 2025 12:32 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11187

Re: animation settings

Hi bartek_zgo

Your renders look to me as if Camera>Tonemapper applied somehow with different settings.
by FarbigeWelt
Thu Jun 05, 2025 8:01 pm
Forum: Works in Progress
Topic: Metropolis at a closer look
Replies: 2
Views: 2683

Metropolis at a closer look

How the three parameters of the Metropolis Sampler influence rendering.

Max Consecutive Rejects (MCR)
Halt Condition: 64 Samples
Materials: Clear Glass, Rough Glass, Homogenous Glass
Lights: Area, 0.01^2
Image0001.png
Image0003.png
Image0005.png
Image0007.png
Image0010.png
Disadvantage ...
by FarbigeWelt
Thu Jun 05, 2025 7:46 pm
Forum: User Support
Topic: animation settings
Replies: 34
Views: 11187

Re: animation settings

CodeHD wrote: Thu Jun 05, 2025 7:36 pm Or could it be something introduced with version 2.10?
No. This behavior is quite old. I guess it never got fixed. If one rendered a messed up frame there was a good chance the second time the same frame rendered okay.
by FarbigeWelt
Wed Jun 04, 2025 1:44 pm
Forum: Finished Work
Topic: FELIX Render + Luxcore gallery
Replies: 9
Views: 6530

Re: FELIX Render + Luxcore gallery

daros wrote: Wed Jun 04, 2025 12:17 pm details for each, architect, render artist, and so on.
Hi daros
Some of the rendered pictures are really overwhelming..
I wonder how many people and work hours are involved to create such detailed scenes. :o
Regards
fw
by FarbigeWelt
Tue May 27, 2025 2:09 pm
Forum: User Support
Topic: Full spectral.
Replies: 9
Views: 27202

Re: Full Spectrum Dispersion "missing"



Another note: This kind of setup doesn't require BiDir Engine to work.
The result should be mostly the same when using light tracing - at least as far as the directly visiable beam is concerned.



Well, for some setups it makes quite a difference whetter one uses BiDir or Path with Light ...
by FarbigeWelt
Mon May 26, 2025 4:24 pm
Forum: User Support
Topic: Full spectral.
Replies: 9
Views: 27202

Re: Dispersion Inefficiency


I don't see anything in the scene you attached that is a significant difference to my scene. Anyways, you noticed the general point I was making, so I guess we are on the same page.

I agree mostly. I don't understand your Camera settings. With your scene Final Render renders only a tiny square ...
by FarbigeWelt
Mon May 26, 2025 1:36 pm
Forum: User Support
Topic: Full spectral.
Replies: 9
Views: 27202

Re: Dispersion Inefficiency



Strange Discussion because here a typical Prism render looks well:
https://forums.luxcorerender.org/viewtopic.php?t=6105

A glass that has almost no effect, just enabling/disabling the dispersion mode. File attached


I did not understand your attached scene ..

I setup a scene with 15 thin ...