Discussion related to the LuxCore functionality, implementations and API.
			
		
		
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								alpistinho							
 
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								by alpistinho » 
			
			
			
			
			
			I have implemented a new technique for sampling triangles that should provide better results on them.
This is based (copied) in 
https://pharr.org/matt/blog/2019/02/27/ ... ing-1.html
The improvement should be most visible in scenes dominated by direct light.
Please give it a spin and keep a close eye for any issues  
 
At 4 samples/pixel:
before:
after:
At 16 samples/pixel:
before:
after:
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
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								happyboy							 
									
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								by happyboy » 
			
			
			
			
			
			alpistinho wrote: Wed Oct 09, 2019 2:10 pm
Please give it a spin and keep a close eye for any issues  
 
 
The improvement is obvious! Thanks!
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
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								Sharlybg							
 
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								by Sharlybg » 
			
			
			
			
			
			This is going to make product viz a lot faster. Thanks.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
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								Sharlybg							
 
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								by Sharlybg » 
			
			
			
			
			
			It is activated by default or something special is needed in blendluxcore for that one ?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
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								alpistinho							
 
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								by alpistinho » 
			
			
			
			
			
			Sharlybg wrote: Fri Oct 11, 2019 7:05 pm
It is activated by default or something special is needed in blendluxcore for that one ?
 
It replaces the old code, so nothing is needed.
I don't think the difference is that big outside a few specific cases, so you might not be able to promptly see the difference.