Search found 30 matches
- Thu Aug 25, 2022 5:36 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 5201
Re: Volume Priorities
This is very helpful. Thank you so much (and for your kind patience with my test scene uploading issue)
- Tue Aug 23, 2022 10:38 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 5201
Re: Volume Priorities
I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions?
Edit: I compressed it! See attached.
Edit: I compressed it! See attached.
- Tue Aug 23, 2022 5:37 pm
- Forum: User Support
- Topic: Volume Priorities
- Replies: 5
- Views: 5201
Volume Priorities
Hello all,
I'm having some problem with glass and water priorities in luxcorerender. Please see the attached image for reference.
I made an "air" volume that is set to priority 5. I set this as the camera volume as well.
The glass of the vessel is set to priority 4.
The water is set to ...
I'm having some problem with glass and water priorities in luxcorerender. Please see the attached image for reference.
I made an "air" volume that is set to priority 5. I set this as the camera volume as well.
The glass of the vessel is set to priority 4.
The water is set to ...
- Mon Jun 13, 2022 9:12 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 4408
Re: Error: "Mesh" objects has no attribute "vertex_normals"
Good idea. I hadn't thought of that. Thanks.
- Sun Jun 12, 2022 9:21 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 4408
Re: Error: "Mesh" objects has no attribute "vertex_normals"
Thanks for your answer. Yep, I'm aware of that rule but the 2mb limit doesn't always make it practical or possible.
Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
Luckily after a few times reloading the file, the issue went away. Strange but good enough result for me!
- Sat Jun 11, 2022 7:37 pm
- Forum: User Support
- Topic: Error: "Mesh" objects has no attribute "vertex_normals"
- Replies: 4
- Views: 4408
Error: "Mesh" objects has no attribute "vertex_normals"
I'm getting the error message:
Error: "Mesh" objects has no attribute "vertex_normals"
When I try to switch my viewport mode to "render". Has anybody experienced this before?
Attached are screenshots.
Error: "Mesh" objects has no attribute "vertex_normals"
When I try to switch my viewport mode to "render". Has anybody experienced this before?
Attached are screenshots.
- Fri Nov 12, 2021 7:08 pm
- Forum: User Support
- Topic: Frosty glass?
- Replies: 1
- Views: 2903
Frosty glass?
Hello,
I'm working on a scene that has a glass vase in it. For some reason, the glass renders with a slight frosted effect and a kind of radiating smudging pattern. Anybody have any ideas what might be going on?
Render and nodes attached for reference.
By the way, for what it's worth, I know ...
I'm working on a scene that has a glass vase in it. For some reason, the glass renders with a slight frosted effect and a kind of radiating smudging pattern. Anybody have any ideas what might be going on?
Render and nodes attached for reference.
By the way, for what it's worth, I know ...
- Mon Jul 19, 2021 6:31 pm
- Forum: User Support
- Topic: "Diffuse Amount" map
- Replies: 2
- Views: 2483
Re: "Diffuse Amount" map
Super. Thanks so much for your reply.
- Fri Jul 16, 2021 5:38 pm
- Forum: User Support
- Topic: "Diffuse Amount" map
- Replies: 2
- Views: 2483
"Diffuse Amount" map
Hello,
I just downloaded a model from TurboSquid that was made for 3ds Max. I'm using it in Luxcorerender and it is looking good.
However, it has a "diffuse amount" map included. What should I do with this? Where would it plug in? I'm not even really sure what it is supposed to do. Google hasn't ...
I just downloaded a model from TurboSquid that was made for 3ds Max. I'm using it in Luxcorerender and it is looking good.
However, it has a "diffuse amount" map included. What should I do with this? Where would it plug in? I'm not even really sure what it is supposed to do. Google hasn't ...
- Thu Jun 24, 2021 4:50 am
- Forum: Finished Work
- Topic: Clay Shader test
- Replies: 5
- Views: 5963
Re: Clay Shader test
This looks great. I'd love to see the nodes for your shader if you don't mind posting.