Search found 47 matches
- Thu Jul 30, 2020 11:16 am
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19819
Re: Camera non uniform bokeh support
Longitudinal chromatic aberration needs that colour fringing around the bokeh, and for it to shift depending on the distance from the focal point. Hopefully this is possible as the effect is very realistic
- Sat Jul 25, 2020 10:38 am
- Forum: User Support
- Topic: Complex Anisotropic Texture
- Replies: 5
- Views: 3181
Re: Complex Anisotropic Texture
There is a poliigon texture that will do just this.
https://www.poliigon.com/texture/metal- ... radial-001
I've only seen it used in cycles so I'm not sure if it can be done the same in LuxCore
https://www.poliigon.com/texture/metal- ... radial-001
I've only seen it used in cycles so I'm not sure if it can be done the same in LuxCore
- Fri Jul 24, 2020 7:19 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19819
Re: Camera non uniform bokeh support
Is it possible to create an oval aperture for anamorphic bokeh? I can add an option for anisotropic bokeh :idea: Done: scene.camera.bokeh.blades = 64 scene.camera.bokeh.distribution.type = UNIFORM scene.camera.bokeh.scale.x = 1 scene.camera.bokeh.scale.y = 3 bokeh4.jpg Thank you! :D
- Thu Jul 23, 2020 1:55 pm
- Forum: Development
- Topic: Camera non uniform bokeh support
- Replies: 31
- Views: 19819
Re: Camera non uniform bokeh support
Is it possible to create an oval aperture for anamorphic bokeh?
- Wed Jul 15, 2020 9:48 am
- Forum: User Support
- Topic: Caustic issues
- Replies: 3
- Views: 2229
Re: Caustic issues
These issues persist when using 2.83
This isn't an issue with blender, it's an issue with LuxCore
This isn't an issue with blender, it's an issue with LuxCore
- Mon Jul 13, 2020 10:51 am
- Forum: User Support
- Topic: Caustic issues
- Replies: 3
- Views: 2229
Caustic issues
I've got 2 issues when trying to render caustics with the cache and light tracing. First issue is the fireflies. These paths really should be disabled because the caustics are handled by both the cache and light tracing, but there presence make my renders basically unusable. Second issue is that the...
- Mon Jul 13, 2020 10:39 am
- Forum: User Support
- Topic: HDRi and Light Tracing
- Replies: 41
- Views: 17354
Re: HDRi and Light Tracing
After upgrading my GPU to a 2060 KO, the issue has gone away. This pretty much confirms an issue with the RX 570. Maybe its to do with the polaris architecture? I know cycles have had issues when using OpenCL 2.0 with those cards. I've got other issues with rendering but I'll open another thread abo...
- Sun Jun 28, 2020 7:41 pm
- Forum: News
- Topic: LuxCoreRender v2.4beta1 released
- Replies: 16
- Views: 29821
Re: LuxCoreRender v2.4beta1 released
Damn that's a long list
- Sat Apr 25, 2020 7:26 pm
- Forum: User Support
- Topic: Anamorphic bokeh simulation
- Replies: 9
- Views: 5005
Re: Anamorphic bokeh simulation
Aperture controls similar to Indigo would be a really cool feature for the future.
https://vimeo.com/216523915
https://vimeo.com/216523915
- Mon Apr 13, 2020 8:41 pm
- Forum: User Support
- Topic: HDRi and Light Tracing
- Replies: 41
- Views: 17354
Re: HDRi and Light Tracing
From my testing, I have the same issue with the standalone build as the blender addon. If you are unable to reproduce it, then this must be an issue with my system. The best I can do it describe the issue I am having and investigate what I believe to be the problem. From what I can see, the problem ...