anisotropic metal UV problem
Posted: Fri Jan 25, 2019 5:01 pm

I want to get this result but I cant get the anisotropic shader to work.
I have already unwarped the object but the reflections are still not working right. Thanks!
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Thanks but I would like to get the result on the right side of the picture I rendered in cycles.
I tried to use every possible UV unwarping I could but the result still looks very different from the reference image or the image I rendered in cycles.B.Y.O.B. wrote: Fri Jan 25, 2019 5:19 pm LuxCore requires a different UV map, you need something like this:
Yes I hope he can because I'm working on a project and I'm curently stuck.B.Y.O.B. wrote: Fri Jan 25, 2019 6:53 pm Maybe Dade can tell us more?
I actually don't have much experience with anisotropic materials in LuxCore.
This is a quick test render from my scene where I tried using a bump map for anisotropic material on the control knob. It looks ok but it could look a lot better if I could use the real anisotropic shader.B.Y.O.B. wrote: Sat Jan 26, 2019 5:21 pm The situation in my example file somewhat improves if I use 4 subdivisions instead of 2: