I want to get this result but I cant get the anisotropic shader to work.
I have already unwarped the object but the reflections are still not working right.
B.Y.O.B. wrote: Fri Jan 25, 2019 5:19 pm
LuxCore requires a different UV map, you need something like this:
I tried to use every possible UV unwarping I could but the result still looks very different from the reference image or the image I rendered in cycles.
You can see some weird blocky reflection artifacts and the reflections are not centered.
B.Y.O.B. wrote: Sat Jan 26, 2019 5:21 pm
The situation in my example file somewhat improves if I use 4 subdivisions instead of 2:
This is a quick test render from my scene where I tried using a bump map for anisotropic material on the control knob. It looks ok but it could look a lot better if I could use the real anisotropic shader.