Page 1 of 1
					
				BiDir: Gap in Laser Beam wanders with Camera
				Posted: Thu Jun 12, 2025 12:36 pm
				by FarbigeWelt
				There is a gap in the Laser Beam rendering with BiDir, Metropolis.
Infos
			
				
			 
-  BiDir Settings
 
			
				
			 
-  Info
 
			
				
			 
-  Camera Setting
 
Pictures
			
				
			 
-  BiDir, cam x 7.94
 
			
				
			 
-  BiDir, cam x 10.00
 
			
				
			 
-  BiDir, cam x 11.88
 
Rendering the same Scene with Path, Light Tracing doesn't show much of the scattering Beam.
			
				
			 
-  Path, Light Tacing, cam x 11.88
 
Edit:
 
			
					
				Re: BiDir: Gap in Laser Beam wanders with Camera
				Posted: Thu Jun 12, 2025 6:45 pm
				by epilectrolytics
				I've encountered this too:
 
			
					
				Re: BiDir: Gap in Laser Beam wanders with Camera
				Posted: Fri Jun 13, 2025 7:50 am
				by CodeHD
				It is not a new thing. I've also opened a GitHub Issue about it years ago:
https://github.com/LuxCoreRender/LuxCore/issues/216
I'm not sure what Dade referred to in there regarding this being fixed (no commits or anything were linked).
I'm aware of it, I would reopen that Issue if I can describe it a little better.
 
			
					
				Re: BiDir: Gap in Laser Beam wanders with Camera
				Posted: Sun Jun 15, 2025 5:45 pm
				by FarbigeWelt
				Additional Information
There is quite a difference enabling Multi Scattering for homogenous volumes.
			
				
			 
-  BiDir Multi Scattering
 
			
				
			 
-  BiDir Non Multi Scattering