Page 1 of 1
BiDir: Gap in Laser Beam wanders with Camera
Posted: Thu Jun 12, 2025 12:36 pm
by FarbigeWelt
There is a gap in the Laser Beam rendering with BiDir, Metropolis.
Infos

- BiDir Settings

- Info

- Camera Setting
Pictures

- BiDir, cam x 7.94

- BiDir, cam x 10.00

- BiDir, cam x 11.88
Rendering the same Scene with Path, Light Tracing doesn't show much of the scattering Beam.

- Path, Light Tacing, cam x 11.88
Edit:
Re: BiDir: Gap in Laser Beam wanders with Camera
Posted: Thu Jun 12, 2025 6:45 pm
by epilectrolytics
I've encountered this too:
Re: BiDir: Gap in Laser Beam wanders with Camera
Posted: Fri Jun 13, 2025 7:50 am
by CodeHD
It is not a new thing. I've also opened a GitHub Issue about it years ago:
https://github.com/LuxCoreRender/LuxCore/issues/216
I'm not sure what Dade referred to in there regarding this being fixed (no commits or anything were linked).
I'm aware of it, I would reopen that Issue if I can describe it a little better.
Re: BiDir: Gap in Laser Beam wanders with Camera
Posted: Sun Jun 15, 2025 5:45 pm
by FarbigeWelt
Additional Information
There is quite a difference enabling Multi Scattering for homogenous volumes.

- BiDir Multi Scattering

- BiDir Non Multi Scattering