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BiDir: Gap in Laser Beam wanders with Camera

Posted: Thu Jun 12, 2025 12:36 pm
by FarbigeWelt
There is a gap in the Laser Beam rendering with BiDir, Metropolis.
Infos
BiDir Settings
BiDir Settings
Info
Info
Camera Setting
Camera Setting
Pictures
BiDir, cam x 7.94
BiDir, cam x 7.94
BiDir, cam x 10.00
BiDir, cam x 10.00
BiDir, cam x 11.88
BiDir, cam x 11.88
Rendering the same Scene with Path, Light Tracing doesn't show much of the scattering Beam.
Path, Light Tacing, cam x 11.88
Path, Light Tacing, cam x 11.88
Edit:
Different Glasses.blend.zip
Scene
(166.97 KiB) Downloaded 857 times

Re: BiDir: Gap in Laser Beam wanders with Camera

Posted: Thu Jun 12, 2025 6:45 pm
by epilectrolytics
I've encountered this too:
LuxCoreCPUBiDir.jpg

Re: BiDir: Gap in Laser Beam wanders with Camera

Posted: Fri Jun 13, 2025 7:50 am
by CodeHD
It is not a new thing. I've also opened a GitHub Issue about it years ago:
https://github.com/LuxCoreRender/LuxCore/issues/216

I'm not sure what Dade referred to in there regarding this being fixed (no commits or anything were linked).

I'm aware of it, I would reopen that Issue if I can describe it a little better.

Re: BiDir: Gap in Laser Beam wanders with Camera

Posted: Sun Jun 15, 2025 5:45 pm
by FarbigeWelt
Additional Information

There is quite a difference enabling Multi Scattering for homogenous volumes.
BiDir Multi Scattering
BiDir Multi Scattering
BiDir Non Multi Scattering
BiDir Non Multi Scattering