There is a gap in the Laser Beam rendering with BiDir, Metropolis.
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Rendering the same Scene with Path, Light Tracing doesn't show much of the scattering Beam.
Edit:
BiDir: Gap in Laser Beam wanders with Camera
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- FarbigeWelt
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BiDir: Gap in Laser Beam wanders with Camera
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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Re: BiDir: Gap in Laser Beam wanders with Camera
I've encountered this too:
Re: BiDir: Gap in Laser Beam wanders with Camera
It is not a new thing. I've also opened a GitHub Issue about it years ago:
https://github.com/LuxCoreRender/LuxCore/issues/216
I'm not sure what Dade referred to in there regarding this being fixed (no commits or anything were linked).
I'm aware of it, I would reopen that Issue if I can describe it a little better.
https://github.com/LuxCoreRender/LuxCore/issues/216
I'm not sure what Dade referred to in there regarding this being fixed (no commits or anything were linked).
I'm aware of it, I would reopen that Issue if I can describe it a little better.