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randomize color workaround?

Posted: Thu Sep 06, 2018 2:22 pm
by lacilaci
I know this feature is in the feature poll for 2.1/2.2

But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D

other than insane memory consumption, pretty great performance +/-6min. render in 4K(denoising with nvidia though).

Re: randomize color workaround?

Posted: Thu Sep 06, 2018 3:09 pm
by Dade
lacilaci wrote: Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.

Re: randomize color workaround?

Posted: Thu Sep 06, 2018 4:33 pm
by lacilaci
Dade wrote: Thu Sep 06, 2018 3:09 pm
lacilaci wrote: Thu Sep 06, 2018 2:22 pm But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too :D
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Thanks. Also thanks for all the work you do.
I really want to keep using luxcore as much as it's possible.

Re: randomize color workaround?

Posted: Fri Sep 07, 2018 2:13 pm
by Luximage
lacilaci very nice image with the rendered trees in the first post.