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randomize color workaround?
Posted: Thu Sep 06, 2018 2:22 pm
by lacilaci
I know this feature is in the feature poll for 2.1/2.2
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
other than insane memory consumption, pretty great performance +/-6min. render in 4K(denoising with nvidia though).
Re: randomize color workaround?
Posted: Thu Sep 06, 2018 3:09 pm
by Dade
lacilaci wrote: Thu Sep 06, 2018 2:22 pm
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Re: randomize color workaround?
Posted: Thu Sep 06, 2018 4:33 pm
by lacilaci
Dade wrote: Thu Sep 06, 2018 3:09 pm
lacilaci wrote: Thu Sep 06, 2018 2:22 pm
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Thanks. Also thanks for all the work you do.
I really want to keep using luxcore as much as it's possible.
Re: randomize color workaround?
Posted: Fri Sep 07, 2018 2:13 pm
by Luximage
lacilaci very nice image with the rendered trees in the first post.