I know this feature is in the feature poll for 2.1/2.2
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
other than insane memory consumption, pretty great performance +/-6min. render in 4K(denoising with nvidia though).
lacilaci wrote: Thu Sep 06, 2018 2:22 pm
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Support LuxCoreRender project with salts and bounties
lacilaci wrote: Thu Sep 06, 2018 2:22 pm
But is there any workaround currently available? I could get somewhat randomization for leaves per tree(creatin duplicate tree with a bit different hsv manipulation of leaf texture) but that is another tree in the memory. Ideally some slight difference per leaf would be great too
You could mix a huge procedural texture (or an image map of some kind) with absolute coords to have slight color differences across trees.
Thanks. Also thanks for all the work you do.
I really want to keep using luxcore as much as it's possible.