Question regarding Mix-Node (Color Math)
Posted: Sun May 16, 2021 3:50 pm
Hi,
at first I have to say, that I am quite new to blender, luxcore and 3d in general. So maybe I get something wrong or I just don't know how to do it. Please have patience with me
Here is my question:
I try to combine 2 different roughness maps to give the material even more variation. So my plan was to use the color-math node and switch the mode to "mix". As I understand "Fac" regulates how much of which rougness map I can see. When I try to do the same in cycles I use the mix rgb node and it offers even more blending modes like "overlay" which seems to give more the result what I am looking for. For me it seems that "overlay" gives a better representation of both roughness maps at the same time. Is there something similar in luxcore like "overlay"?
I attached 2 pictures and maybe you can see what I mean.
Many thanks in advance!
at first I have to say, that I am quite new to blender, luxcore and 3d in general. So maybe I get something wrong or I just don't know how to do it. Please have patience with me
Here is my question:
I try to combine 2 different roughness maps to give the material even more variation. So my plan was to use the color-math node and switch the mode to "mix". As I understand "Fac" regulates how much of which rougness map I can see. When I try to do the same in cycles I use the mix rgb node and it offers even more blending modes like "overlay" which seems to give more the result what I am looking for. For me it seems that "overlay" gives a better representation of both roughness maps at the same time. Is there something similar in luxcore like "overlay"?
I attached 2 pictures and maybe you can see what I mean.
Many thanks in advance!