Page 1 of 1

Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Posted: Tue Apr 27, 2021 3:24 pm
by Jan
before creating copy of the material for Cube01 Object
refracting.jpg

after creating independent copy of the material for Cube01 Object
not refracting.jpg

animated gif
animate.gif

Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Posted: Thu Apr 29, 2021 7:59 pm
by lighting_freak
Hi Jan,

this one looks really very strange...

Shall I open an issue on github?
At the moment this thread seems to be lost among all thoser other topics.

Once more congratulations for your test scene - it really shows beauty of light.

With kind regards.

Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Posted: Fri Apr 30, 2021 6:47 am
by Jan
Hi lighting_freak,

Shall I open an issue on github?

Yes you may try. The Materials are: Working and Working001. Working001 is just a Copy of Working but they seem to behave differently to light.

However I'm not sure if it will be accepted as a bug. After some further thinking I think maybe LuxCore rules for Internal and External Volumes are violated. Maybe only One Shared External Volume is allowed. For Internal Volume maybe no such limits as long Light Rays are exiting back to this Shared External Volume? Hope to hear from the developer.

Once more congratulations for your test scene - it really shows beauty of light.

Thanks and this is one important feature that I wish will be incorporated. Many rays of light not just one single line of laser that can be enabled in Solid Preview. :idea: It can greatly assist in learning and problem solving.

Best Regards

Re: Light Rays Altered After Creating Copy of the Glass Material (BUGS REPORT?)

Posted: Sat May 01, 2021 10:31 am
by lighting_freak
Hello,
lighting_freak wrote: Thu Apr 29, 2021 7:59 pm Once more congratulations for your test scene - it really shows beauty of light.
Even if this is wrong accoring to physics it looks nice:
Laser.png
To the developers - please take this thread serious, don't forget about the slogans on web page.
LuxCoreWebsite wrote:LuxCoreRender simulates the flow of light according to physical equations
EDIT:
GitHub issue has been created:
https://github.com/LuxCoreRender/BlendL ... issues/675

Thanks a lot.

with kind regards