Luxcore really needs an anisotropic rotation option
Posted: Fri Apr 16, 2021 10:23 am
REDACTED: This was a spam post: Post something reasonable sounding first (probably copied from elsewhere), then edit it into spam later...
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Actually, LuxCore uses an U/V workflow: the anisotropic follows U/V coordinates so it can be rotated by rotating the UV coordinates. However, I'm not sure to understand your topic, can you add some link about this feature ? Like how it is supported in Vray, etc. ?
Greetings!Dade wrote: Fri Apr 16, 2021 10:35 amActually, LuxCore uses an U/V workflow: the anisotropic follows U/V coordinates so it can be rotated by rotating the UV coordinates. However, I'm not sure to understand your topic, can you add some link about this feature ? Like how it is supported in Vray, etc. ?
Hello,nostalphia wrote: Sun May 11, 2025 6:42 pm ...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)
but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value.
Hello Hello,CodeHD wrote: Mon May 12, 2025 8:35 amHello,nostalphia wrote: Sun May 11, 2025 6:42 pm ...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)
but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value.
Could you explain this in a little more detail, please?
For example, about the second issue, can you show a comparison of how it is supposed to look?
Ideally, always include a blend file (simple and with textures included) so that your setup can be better understood.
You can attach files directly to messages in this board, including .blend files.nostalphia wrote: Tue May 13, 2025 10:03 am p.s, I haven't found a way to upload .blend files yet, maybe I could get your email address?
CodeHD wrote: Tue May 13, 2025 10:11 amYou can attach files directly to messages in this board, including .blend files.nostalphia wrote: Tue May 13, 2025 10:03 am p.s, I haven't found a way to upload .blend files yet, maybe I could get your email address?
The same with images, you don't need to use postimages.cc!
there is another example to explain the convenience of{anisotropic rotation} in dealing with certain situations: A metal ball with many very slight scratches. When the ball reflects the highlight of the light source, the scratches around the highlight (although their directions are randomly distributed) are also partially illuminated, but always appear to be rotating around the highlight.CodeHD wrote: Mon May 12, 2025 8:35 amHello,nostalphia wrote: Sun May 11, 2025 6:42 pm ...
(Adding subD (level 3) to the circular texture brings terrible saw aliasings)
but it becomes difficult when cannot changing the uv for some reason
in the U/V workflow, the u-rough = v-rough of Apoint and Bpoint(two points at ±45°) , who should be opposite value.
Could you explain this in a little more detail, please?
For example, about the second issue, can you show a comparison of how it is supposed to look?
Ideally, always include a blend file (simple and with textures included) so that your setup can be better understood.