Volume sampling
Posted: Mon Apr 27, 2020 1:42 pm
Ok ! i decide to work on a short animation i have in mind for a while now. but i'm encountering an issue i've already seen multiple time on different project.
The issue
As soon as you get some smoke / or volumetric light / dust in a scene luxcore converge way slower than cycles. And mostly inside of thoses volumetric area.
My scene
this scene is optimized for animation i shouldn't exceed 5 min rendertime if i want this to become a reality. but as soon as i add my volumetric box BOOM convergence become seriously slow. 1H45mn for this
the test scene
so i create i small test scene for both cycles and luxcore.
Luxcore
The Blend
Cycles
Maybe an idea
Cycles have separate setting for volume max bounce (it is set to 0 by default) and it is really fast at 0. become a bit slower at 12. but still faster than luxcore.
The issue
As soon as you get some smoke / or volumetric light / dust in a scene luxcore converge way slower than cycles. And mostly inside of thoses volumetric area.
My scene
this scene is optimized for animation i shouldn't exceed 5 min rendertime if i want this to become a reality. but as soon as i add my volumetric box BOOM convergence become seriously slow. 1H45mn for this
the test scene
so i create i small test scene for both cycles and luxcore.
Luxcore
The Blend
Cycles
Maybe an idea
Cycles have separate setting for volume max bounce (it is set to 0 by default) and it is really fast at 0. become a bit slower at 12. but still faster than luxcore.