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Displacement: mismatch between viewport and final render
Posted: Sun Mar 29, 2020 6:08 pm
by Sharlybg
Viewport and final are not matching each other.
Blend :
Re: Displacement: mismatch between viewport and final render
Posted: Sun Mar 29, 2020 6:20 pm
by B.Y.O.B.
You have to apply the scale on the object with displacement, then multiply the displacement height with the applied scale (i.e. 10 in this case).
Re: Displacement: mismatch between viewport and final render
Posted: Sun Mar 29, 2020 6:27 pm
by B.Y.O.B.
I'm honestly considering to export every object with scale != 1 as instance even in final render at this point, because of tons of mismatches between render and viewport like this one.
Re: Displacement: mismatch between viewport and final render
Posted: Sun Mar 29, 2020 6:36 pm
by Sharlybg
You have to apply the scale on the object with displacement, then multiply the displacement height with the applied scale (i.e. 10 in this case).
What Covid19 remedy
More seriously this isn't a long term solution. I like the current viewport behaviour.
I'm honestly considering to export every object with scale != 1 as instance even in final render at this point, because of tons of mismatches between render and viewport like this one.
Wanted to make a Tutorial about it but this behaviour add a complexity layer we shouldn't have or teach to someone.
Re: Displacement: mismatch between viewport and final render
Posted: Sun Mar 29, 2020 6:47 pm
by Sharlybg
BuUUUT Am I sure to be alive 5 days from now with this time at my disposal
going to make the tutorial right now

Re: Displacement: mismatch between viewport and final render
Posted: Mon Mar 30, 2020 9:55 am
by Sharlybg
Now it is a mismatch between texture transformation displacement. normally it should be stretched.
Re: Displacement: mismatch between viewport and final render
Posted: Mon Mar 30, 2020 10:16 am
by B.Y.O.B.
final and viewport look identical to me, am I missing something?
Re: Displacement: mismatch between viewport and final render
Posted: Mon Mar 30, 2020 10:25 am
by Sharlybg
B.Y.O.B. wrote: Mon Mar 30, 2020 10:16 am
final and viewport look identical to me, am I missing something?
yes you miss. i mean in the viewport displacement doesn't match the voronoi texture stretching. connect the displacement node to see if it match texture transformation.
Re: Displacement: mismatch between viewport and final render
Posted: Mon Mar 30, 2020 10:31 am
by Sharlybg
My bad i didn't select the right mapping transformation mode (Should be UV not Global)
Re: Displacement: mismatch between viewport and final render
Posted: Mon Mar 30, 2020 10:40 am
by B.Y.O.B.
I think there's a bug here.