OIDN Bad quality result and analysis of the problem to see if we can get it fixed :)
Posted: Fri Feb 28, 2020 11:39 pm
So I found the the result OIDN delivers in Lux is below the optimal result it can deliver.
I've done a video showing the problem and the comparison so you can see what am I referring to, but basically OIDN can go from this:
To this:
This is the same exact render, same noise result, in this case both are cycles but because the main problem is that in LuxCore I'm totally unable to achieve the best result OIDN can deliver and I explain that in this video, it's a hidden video just for this forum, just 11 minutes
:
https://youtu.be/naZlNPGO8jY
Also here you have the .blend I used in that video:
https://1drv.ms/u/s!AlC82JdQ66jg1kwXgJE ... J?e=R4YKmx
I hope this helps a bit with the OIDN implementation because OIDN is able to deliver an astonishing denoising quality and it's useful even for animation.
I've done a video showing the problem and the comparison so you can see what am I referring to, but basically OIDN can go from this:
To this:
This is the same exact render, same noise result, in this case both are cycles but because the main problem is that in LuxCore I'm totally unable to achieve the best result OIDN can deliver and I explain that in this video, it's a hidden video just for this forum, just 11 minutes
https://youtu.be/naZlNPGO8jY
Also here you have the .blend I used in that video:
https://1drv.ms/u/s!AlC82JdQ66jg1kwXgJE ... J?e=R4YKmx
I hope this helps a bit with the OIDN implementation because OIDN is able to deliver an astonishing denoising quality and it's useful even for animation.