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Smoke and volume
Posted: Wed Jan 22, 2020 1:38 pm
by Sharlybg
First i wonder o i can easily change smoke color in Luxcore ?
Also can we move from pointer to full node display when we add a new volume ? this way we don't have to move between multiple panel for single shader.
Re: Smoke and volume
Posted: Wed Jan 22, 2020 1:45 pm
by Sharlybg
My result is not good look the blue color down.
Re: Smoke and volume
Posted: Wed Jan 22, 2020 1:48 pm
by B.Y.O.B.
If you scatter one color more than the others, the rest will pass through unscattered and create this look. It's the same as with the sky: blue light is scattered, the rest passes -> sky appears blue and sun appears yellow/red (the effect is stronger when the sun is near the horizon, since the distance through the atmosphere is greater).
I would recommend to use the absorption color instead and leave scattering color white.
Also can we move from pointer to full node display when we add a new volume ?
Yes, the preset could be changed indeed.
Re: Smoke and volume
Posted: Wed Jan 22, 2020 2:49 pm
by Sharlybg
i had tested Absorption and was not very conviced by the result :
Re: Smoke and volume
Posted: Wed Jan 22, 2020 3:09 pm
by B.Y.O.B.
Have you done a longer render where the noise is gone?
Re: Smoke and volume
Posted: Wed Jan 22, 2020 3:26 pm
by Sharlybg
B.Y.O.B. wrote: ↑Wed Jan 22, 2020 3:09 pm
Have you done a longer render where the noise is gone?
Yes and the color output (purple) doesn't match my (Blue) input and i also get this gey smoke on top of purple one :
Re: Smoke and volume
Posted: Wed Jan 22, 2020 3:43 pm
by Dade
You are using RTPATHOCL, how does it look with PATHOCL ?
Re: Smoke and volume
Posted: Wed Jan 22, 2020 4:17 pm
by Sharlybg
Dade wrote: ↑Wed Jan 22, 2020 3:43 pm
You are using RTPATHOCL, how does it look with PATHOCL ?
Look the same :
Re: Smoke and volume
Posted: Wed Jan 22, 2020 5:06 pm
by B.Y.O.B.
That's RT as well, you need to start a final render instead.
You could try to change the smoke precision from "half" to "float" and see if that helps.
Re: Smoke and volume
Posted: Wed Jan 22, 2020 5:26 pm
by Sharlybg
B.Y.O.B. wrote: ↑Wed Jan 22, 2020 5:06 pm
That's RT as well, you need to start a final render instead.
You could try to change the smoke precision from "half" to "float" and see if that helps.
same story CPU final render float :