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Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Posted: Fri Jan 11, 2019 5:45 pm
by lacilaci
Dade wrote: Fri Jan 11, 2019 2:04 pm
I will open soon a dedicated thread with some result so we can discuss the topic there (without derailing this one).

Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Posted: Fri Jan 11, 2019 8:12 pm
by Dade
Moved the posts about caustics to a dedicated thread:
viewtopic.php?f=4&t=837
Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Posted: Sat Jul 13, 2019 2:50 pm
by 3Drendero
Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Posted: Sat Jul 13, 2019 8:30 pm
by provisory
3Drendero wrote: Sat Jul 13, 2019 2:50 pm
Blender 2.80 RC1 is released now...
You can follow B.Y.O.B.'s progress with the 2.8 port in this thread:
http://forums.luxcorerender.org/viewtopic.php?t=9
His last two messages were really promising:
B.Y.O.B. wrote: Sat Jul 13, 2019 6:11 pm
Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time.
No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time.
I have recorded some demo videos about it:
https://youtu.be/VYNwzagnKVE
https://youtu.be/ObzwXWC4iO4
https://youtu.be/s52tluXbasc
Note that it's very early work in progress and only very few nodes (around 5 or so) are supported right now.
There's a lot of work to be done still on this topic.