Re: Sub-Surface Scattering
Posted: Wed Nov 04, 2020 3:54 pm
This property is not texturable on the LuxCore side.One more thing: I'd love to see a color input slot in the Material Shadow Color
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This property is not texturable on the LuxCore side.One more thing: I'd love to see a color input slot in the Material Shadow Color
Do you mean for volumes in general, or just for this specific SSS case?Sharlybg wrote: Wed Nov 04, 2020 4:18 pm Btw giving how easy it is to setup volume in other renderer i think we should make Luxcore implementation more convenient.
The current way is even too hard to setup for me considering how used i'am to luxcore it is definetly not user friendly.
Yes this.Do you mean for volumes in general, or just for this specific SSS case?
I agree that getting SSS to look the way you want is right now very hard and should be improved. I think the best course of action would be to extend the disney material implementation with SSS support.
But here it is more a performance request and more related to Smoke volume compared to other renderer.If you mean that volume settings in general should be improved, you will need to describe in more detail what you think should be changed (in a new thread or github issue).
That'd be great, thanks!B.Y.O.B. wrote: Wed Nov 04, 2020 4:42 pm I agree that getting SSS to look the way you want is right now very hard and should be improved. I think the best course of action would be to extend the disney material implementation with SSS support.
Two things come to my mind immediately:MetinSeven wrote: Wed Nov 04, 2020 3:28 pm I was thinking: how come in real life certain materials have a certain light, almost glowing SSS, as if the light is perfectly scattered inside the volume without the surface or volume significantly decreasing the light strength. As BYOB mentioned, using a Glossy Translucent material darkens the SSS. Isn't there a scientifically viable way to retain light strength inside a volume in a more effective, but still physically correct way, like some real-life plastics seem to almost emit light due to SSS?
You can try to lightin some parts inside mesh, using emission socket.MetinSeven wrote: Wed Nov 04, 2020 3:28 pm Isn't there a scientifically viable way to retain light strength inside a volume in a more effective, but still physically correct way, like some real-life plastics seem to almost emit light due to SSS?