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Re: OIDN animations
Posted: Mon Jun 03, 2019 5:49 pm
by epilectrolytics
New attempt, 400 samples PGI+OIDN, 1.4min/frame.
There are some artefacts from slowing down 50% and blowing up to 3k resolution with DaVinci Resolve.
Re: OIDN animations
Posted: Tue Jun 04, 2019 2:55 pm
by lacilaci
I guess this is without photonGI?
Re: OIDN animations
Posted: Tue Jun 04, 2019 4:30 pm
by epilectrolytics
No, this was rendered with persistent PGI cache, bringing down render time from 6min to 1min 24s so that I could do a longer animation.
Re: OIDN animations
Posted: Tue Jun 04, 2019 4:50 pm
by lacilaci
epilectrolytics wrote: Tue Jun 04, 2019 4:30 pm
No, this was rendered with persistent PGI cache, bringing down render time from 6min to 1min 24s so that I could do a longer animation.

Excuse me what?! I did not expect pgi to be so stable
Re: OIDN animations
Posted: Tue Jun 04, 2019 4:53 pm
by B.Y.O.B.
It's computed once and then only re-used. Only works if just the camera is moving.
Re: OIDN animations
Posted: Tue Jun 04, 2019 5:10 pm
by lacilaci
I see, btw I was today rendering some interior previews that had rendertime faster than preprocessing. We need faster render startup.
Re: OIDN animations
Posted: Wed Jun 05, 2019 10:37 am
by Sharlybg
We need faster render startup.
opencl compilation is the killer in this case.
Re: OIDN animations
Posted: Wed Jun 05, 2019 11:05 am
by FarbigeWelt
If only camera is moving, why compiling openCL kernel each time? Why is kernel compilation not optimized as for view port render? It could save so much time for animations!
Re: OIDN animations
Posted: Wed Jun 05, 2019 11:12 am
by B.Y.O.B.
FarbigeWelt wrote: Wed Jun 05, 2019 11:05 am
If only camera is moving, why compiling openCL kernel each time?
I'm pretty sure the kernels are cached and re-used if only the camera is moving.
Re: OIDN animations
Posted: Wed Jun 05, 2019 11:17 am
by FarbigeWelt
B.Y.O.B. wrote: Wed Jun 05, 2019 11:12 am
FarbigeWelt wrote: Wed Jun 05, 2019 11:05 am
If only camera is moving, why compiling openCL kernel each time?
I'm pretty sure the kernels are cached and re-used if only the camera is moving.
I‘ll check it this evening.