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								epilectrolytics 							 
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								by epilectrolytics  Mon Jun 03, 2019 5:49 pm 
			
			
			
			
			
			New attempt , 400 samples PGI+OIDN, 1.4min/frame.
There are some artefacts from slowing down 50% and blowing up to 3k resolution with DaVinci Resolve.
 
		 
				
		
		 
	 
				
		
		
			
				
								lacilaci 							 
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								by lacilaci  Tue Jun 04, 2019 2:55 pm 
			
			
			
			
			
			I guess this is without photonGI?
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								epilectrolytics 							 
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								by epilectrolytics  Tue Jun 04, 2019 4:30 pm 
			
			
			
			
			
			No, this was rendered with persistent PGI cache, bringing down render time from 6min to 1min 24s so that I could do a longer animation.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								lacilaci 							 
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								by lacilaci  Tue Jun 04, 2019 4:50 pm 
			
			
			
			
			
			epilectrolytics  wrote: Tue Jun 04, 2019 4:30 pm 
No, this was rendered with persistent PGI cache, bringing down render time from 6min to 1min 24s so that I could do a longer animation.
 Excuse me what?! I did not expect pgi to be so stable
 
		 
				
		
		 
	 
				
		
		
			
				
								B.Y.O.B. 							 
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								by B.Y.O.B.  Tue Jun 04, 2019 4:53 pm 
			
			
			
			
			
			It's computed once and then only re-used. Only works if just the camera is moving.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								lacilaci 							 
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								by lacilaci  Tue Jun 04, 2019 5:10 pm 
			
			
			
			
			
			I see, btw I was today rendering some interior previews that had rendertime faster than preprocessing. We need faster render startup.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Sharlybg 							 
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								by Sharlybg  Wed Jun 05, 2019 10:37 am 
			
			
			
			
			
			We need faster render startup.
opencl compilation is the killer in this case.
 
		 
				
		
		 
	 
				
		
		
			
				
								FarbigeWelt 							 
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								by FarbigeWelt  Wed Jun 05, 2019 11:05 am 
			
			
			
			
			
			If only camera is moving, why compiling openCL kernel each time? Why is kernel compilation not optimized as for view port render? It could save so much time for animations!
			
			
									
						
							Light and Word designing Creator - aka quantenkristall || #luxcorerender 
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								B.Y.O.B. 							 
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								by B.Y.O.B.  Wed Jun 05, 2019 11:12 am 
			
			
			
			
			
			FarbigeWelt  wrote: Wed Jun 05, 2019 11:05 am 
If only camera is moving, why compiling openCL kernel each time?
I'm pretty sure the kernels are cached and re-used if only the camera is moving.
 
		 
				
		
		 
	 
				
		
		
			
				
								FarbigeWelt 							 
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								by FarbigeWelt  Wed Jun 05, 2019 11:17 am 
			
			
			
			
			
			B.Y.O.B.  wrote: Wed Jun 05, 2019 11:12 am FarbigeWelt  wrote: Wed Jun 05, 2019 11:05 am 
If only camera is moving, why compiling openCL kernel each time?
I'm pretty sure the kernels are cached and re-used if only the camera is moving.
I‘ll check it this evening.
Light and Word designing Creator - aka quantenkristall || #luxcorerender