Re: OpenImageDenoise
Posted: Wed Feb 06, 2019 6:52 am
In blender the aov Avg. Shading Normal is grayed out, but it can be checked and works. So that what confused me.
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In blender the aov Avg. Shading Normal is grayed out, but it can be checked and works. So that what confused me.
Maybe in the future, for now I would recommend to enable the Alpha AOV and use the compositor to make the denoised output transparent.lacilaci wrote: Wed Feb 06, 2019 5:40 am @B.Y.O.B. - Denoised pass doesn't have alpha in blender. My transparent background is black in the denoised pass, can be something done about that?
Thanks for the reminder, I updated the UI.lacilaci wrote: Wed Feb 06, 2019 6:52 am In blender the aov Avg. Shading Normal is grayed out, but it can be checked and works. So that what confused me.
Oh boy, this is amazing... is there a build?Dade wrote: Wed Feb 06, 2019 11:20 am It works !
The problem was in the implementation of the "NONE" pixel filter, I "simplified" the way it works and now Oidn recognize the noise and works with BIDir (no problem with Metropolis too):
bidir.jpg
Yuppie !
@B.Y.O.B.: you should always force the "film.filter.type = NONE" with BIDir+Oidn in BlendLuxCore.
It is cooking: https://dev.azure.com/LuxCoreRender/Lux ... uildId=200
Congratulations, Dade!
BTW, did you fix the unknown imagepipeline error for linux build? Windows works, and B.Y.O.B. own build worked yesterday aswell but azure linux didn't.Dade wrote: Wed Feb 06, 2019 11:27 amIt is cooking: https://dev.azure.com/LuxCoreRender/Lux ... uildId=200
Done.Dade wrote: Wed Feb 06, 2019 11:20 am @B.Y.O.B.: you should always force the "film.filter.type = NONE" with BIDir+Oidn in BlendLuxCore.
Possibly a divine intervention by JAHEW or SIHVA helped to make OIDN work