Re: OIDN Bad quality result and analysis of the problem to see if we can get it fixed :)
Posted: Mon Mar 02, 2020 12:51 pm
Mmm I tried using the Cycles Denoise Normal and the Cycles Denoise Albedo and the result is the same one, no improvement.
I think the improvement in quality may be related to when the denoise is applied, being it applied to different light components may be the trick for the result.
In fact I think I just understood the thing, since we multiply the color pass over the light components, but the color pass is not denoised, because there is no need for that, a big part of the detail is regained there, check these pictures, this is the Diffuse Direct Pass + Diffuse Indirect Pass, notice the blurred zones:
And now this is the Diffuse Color Pass Alone (Keep in mind that this pass does not need denoise):
And this is the result of multiplying them (Dif Dir + Dif Indir) * Dif Color:
You can see how A LOT of detail is there BECAUSE of the Dif Color pass, not because of the light components.
So I think there relies the "trick" of all that, I think if we can recreate this in Lux, then we can get the same results.
I think the improvement in quality may be related to when the denoise is applied, being it applied to different light components may be the trick for the result.
In fact I think I just understood the thing, since we multiply the color pass over the light components, but the color pass is not denoised, because there is no need for that, a big part of the detail is regained there, check these pictures, this is the Diffuse Direct Pass + Diffuse Indirect Pass, notice the blurred zones:
And now this is the Diffuse Color Pass Alone (Keep in mind that this pass does not need denoise):
And this is the result of multiplying them (Dif Dir + Dif Indir) * Dif Color:
You can see how A LOT of detail is there BECAUSE of the Dif Color pass, not because of the light components.
So I think there relies the "trick" of all that, I think if we can recreate this in Lux, then we can get the same results.