Re: Updated principled shader
Posted: Mon Jan 06, 2020 8:57 pm
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I don't know. I have 2 builds, one with rolled back commit. For this scene, the old seems better, but also i have the scenes crashing with old rolled back commit (but there was scattering scale 100000 and scene was 0.0026 meters in size), now i have scene 50 m and normal small scattering scales.lacilaci wrote: Mon Jan 06, 2020 9:17 pm I like the picture on the rightbut what's this about (in layman's terms)