In my render which I am making in Blender, I am getting a strange and sudden colour change:
I thought this may be due to the Tonemapper, but even after changing it from Linear with automatic adjustments to Camera Settings I still get the same sudden change.
My Imagepipeline uses OpenCL, Tonemapper with Camera Settings, Bloom on default, Vignetting on default, and Color Aberration on default. I would use motion blur, but I was actually able to pinpoint some issues to it, so am no longer using it. Even when I turn Bloom, Vignetting, and Color Aberration off, I still get the same effect.
My Blender Color Management is set to Filmic with -2.5 exposure, 1.0 gamma, Base Contrast, and Filmic Log as a sequencer. Changing the Color Management to default settings does not seem to get rid of this sudden colour change either.
My scene consists of a sun, the default sky, and a very large Icosphere with the Null material and homogeneous volume. Disabling the homogeneous volume seems to stop this from happening, but I would prefer to keep it enabled. Does anyone have any suggestions for fixing this while still having some volumetric lighting?
In Blender, a sudden change of colours is happening in my render. Why?
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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Re: In Blender, a sudden change of colours is happening in my render. Why?
It can happen with auto-linear tone mapping but it shouldn't with just linear and fixed tone mapping. Can you post the scene and pin point the 2 frames where it happens ?
Re: In Blender, a sudden change of colours is happening in my render. Why?
The last 2 frames are more yellow - orange. Most likely from bright light like sun.
What if you disable null material? I was doing another day some laser camera lens setup and the null material doesn't use volume ior at all, it goes through ior 2 volume like it's 1.
What if you disable null material? I was doing another day some laser camera lens setup and the null material doesn't use volume ior at all, it goes through ior 2 volume like it's 1.
Re: In Blender, a sudden change of colours is happening in my render. Why?
Maybe the camera volume auto-detection is failing in a few frames, possibly because of incorrect interior/exterior volume definitions or flipped normals or other malformed mesh geometry?
Just some ideas. A scene would really help.
Just some ideas. A scene would really help.
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Re: In Blender, a sudden change of colours is happening in my render. Why?
The file is rather large, but it is available at https://happysmash27.me/Upload/Destroy.blend. The most noticeable change occurs at frames 593-594, but other changes occur as well.
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Re: In Blender, a sudden change of colours is happening in my render. Why?
Changing the Icosphere to a glass material with the IOR of air, there is now a drastically different image on frame 591 compared to after.
Re: In Blender, a sudden change of colours is happening in my render. Why?
Perhaps MLT is not finished it's high variance with scattering, or was this random int?
Re: In Blender, a sudden change of colours is happening in my render. Why?
With camera volume:
Without camera volume:
My scene with the same problem:
I guess, something's wrong with camera volume. It never works for me, so I just disable it.CPU Bidir + Metropolis | Core i5-4570
Re: In Blender, a sudden change of colours is happening in my render. Why?
I'm looking at your scene and it works fine if I replace the "mattetranslucent" material with matte so I have the strong feeling the instanced leafs are just not "well formed": the must enclose a volume of space without holes and with normal pointing in the right directions.wasd wrote: Thu Dec 27, 2018 8:40 pm I guess, something's wrong with camera volume. It never works for me, so I just disable it.
It is pretty much impossible to check if the hundreds of leafs are "well formed" for me, can you reproduce the same problem with just a single cube ?
Re: In Blender, a sudden change of colours is happening in my render. Why?
I'm testing this scene at frame 593:happysmash27 wrote: Wed Dec 26, 2018 10:01 pm The file is rather large, but it is available at https://happysmash27.me/Upload/Destroy.blend. The most noticeable change occurs at frames 593-594, but other changes occur as well.
and 594:
It seems to work fine on CPU and with AMD GPU however I get a driver error with NVIDIA. Are you using CPU or GPU rendering ? Can you try if CPU rendering works fine ? It may be a driver problem.