Blender 2.79b, LuxCore 2.0
I have a project to show geometric optics with area laser light.
Here a sample for a laser from above meeting a glass slab:
That works fine with rendering (F12), but doesn't work with viewport rendering (Shift + Z).
s. blend-file attached
How can I get the preview in viewport rendering?
B.t.w. is there a description what exactly the parameters of volumes do? E.g. priority?
Area laser light missing in viewport render
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Area laser light missing in viewport render
- Attachments
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- prism3 v4 Glasscheibe Detail.blend
- (1.45 MiB) Downloaded 351 times
Last edited by Burk on Thu Jun 07, 2018 9:15 am, edited 1 time in total.
Re: Area laser light missing in viewport render
The viewport always uses the RT Path CPU engine, which is not able to compute the complicated light paths in your scene.Burk wrote: Thu Jun 07, 2018 8:57 am That works fine with rendering (F12), but doesn't work with viewport rendering (Shift + Z).
Not yet.Burk wrote: Thu Jun 07, 2018 8:57 am B.t.w. is there a description what exactly the parameters of volumes do? E.g. priority?
Volumes with a higher priority replace volumes with lower priority in areas where they overlap.
Re: Area laser light missing in viewport render
Just remembered we actually have a wiki page about the volume settings thanks to Piita.
However, the priority parameter is not yet described there.
https://wiki.luxcorerender.org/LuxCoreRender_Volumes
However, the priority parameter is not yet described there.
https://wiki.luxcorerender.org/LuxCoreRender_Volumes