
animation settings
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- FarbigeWelt
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- Posts: 1074
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
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An easy playground Scene
Maybe you wish to play around with different Metropolis parameters or Light|Emission performance|importance ..

Light and Word designing Creator - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: animation settings
Hi Farbige Welt, first i want to thank you for all the tests you did, very interesting.
What i need to do now is to fully isolate the trouble making situations which takes a lot of time. My problem is not only noise related but more about the fact that, under certain circumstances, the same scene rendered twice with only a very subtle camera position variation (1mm), delivers renderings with a very different light distribution and that even at high sampling rates.
One of the factors which cause metropolis go crazy, i discovered, are low angle EIS photometry spots applied to very simple geometry, even squares. I hope to have time in the next days to finally isolate one of the issues in a very simple scene so that you all can replicate and may this helps us to fix luxcore's code.
Thanks again
What i need to do now is to fully isolate the trouble making situations which takes a lot of time. My problem is not only noise related but more about the fact that, under certain circumstances, the same scene rendered twice with only a very subtle camera position variation (1mm), delivers renderings with a very different light distribution and that even at high sampling rates.
One of the factors which cause metropolis go crazy, i discovered, are low angle EIS photometry spots applied to very simple geometry, even squares. I hope to have time in the next days to finally isolate one of the issues in a very simple scene so that you all can replicate and may this helps us to fix luxcore's code.
Thanks again