Hi everyone,
Version 2.10.0 is now officially released in all three formats:
BlendLuxCore: https://github.com/LuxCoreRender/BlendL ... ag/v2.10.0
LuxCore python wheels: https://github.com/LuxCoreRender/LuxCor ... ls-v2.10.0
LuxCore standalone "samples": https://github.com/LuxCoreRender/LuxCor ... es-v2.10.0
This release was mainly focused at making LuxCore “back-on-track”, i.e. available again on all platforms previously supported (Linux, Windows and MacOS Intel), many of them having been temporarily abandoned for the last few years, and ready for new development work.
In addition, support for MacOS ARM has also been introduced.
The core system has been reworked to set up a new build system and a new dependency provider based on Conan dependency manager (https://conan.io/). Even if this may not be directly perceptible from the user's point of view, it is expected to dramatically ease maintainability in the future, benefitting from Conan’s large, multiplatform and up-to-date build recipe database, as well as to give a far better control of dependencies, which are now built from sources with tight control of dependency options and build conditions (compiler versions and options, C++ version, system dependencies and so on).
All dependencies have been updated to latest (or nearly latest) versions, to benefit from all recent enhancements they can offer.
For instance, for Nvidia GPU owners, CUDA runtime compiler has been upgraded to latest available version (12.8 release 1), to ensure compatibility with most recent driver and hardwares. Other GPU users may still benefit from acceleration thanks to OpenCL.
For external application developers, LuxCore Python bindings are now available as wheels on PyPi (https://pypi.org/project/pyluxcore), for all supported Python versions at a given time and all platforms listed above. It allows natural integration of our render engine in any native Python application but also in any app that simply embeds a Python interpreter. More than ever it makes LuxCore a perfect candidate for every software that needs high-end photorealistic visualisation features (cad-viz, arch-viz etc.) in a simple, scriptable extension.
On the Blender addon side, compatibility with Blender 4.2+ has been addressed, and it has been transitioned from the Addon- to the new Extensions-system.
Multiple bugs and crashes have been corrected also.
Moving forward from here, the next version will again be focussed on adding new features and improving the existing performance.
Looking forward to everyone’s feedback!
Best wishes on behalf of the team, and happy rendering!
P.S.: A note about the version number, as you may be wondering why we are not continuing with v2.7 after the last stable release was v2.6:
Since v2.6, there have been some small alpha releases using versions up to 2.9. Since we aimed at following semantic versioning with the individual components from now on, we started with the next unused number. So just to make updated processes a bit cleaner.
LuxCoreRender v2.10
Re: LuxCoreRender v2.10
Great job!
Thanks, developers.
Thanks, developers.
Re: LuxCoreRender v2.10
Thank You for keeping LuxCoreRender alive ...
- FarbigeWelt
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Re: LuxCoreRender v2.10
Many, many Thanks for all your work
.
It's really a highlight to experience how LuxCore is keeping up with newer Blender versions. Also the forum is running again stable and fast.
It's really a highlight to experience how LuxCore is keeping up with newer Blender versions. Also the forum is running again stable and fast.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: LuxCoreRender v2.10
Really, really happy to see LuxCore back on track after so much time.
A big, heartfelt thank you!
A big, heartfelt thank you!