1__ It is good
2__ There is good interest from many artists to switch to Luxcore from big rendering names ( Redshift , Vray , Corona , E_cycles ...)
3__ Competition level increase With Eeevee now closing the gap to Cycles (Eeeve SSGI https://youtu.be/0_yJHuDACOQ )
Cycles being boosted with E_cycles.
4__ Animation is becoming a standard like 4k resolution requiring more computation power.
5__ raytracing is going in the realtime direction ( as opposed to offline)
6__ Cache-less solution are compatible with PGI wich mean exponential speed up
7__ there Should be a Strong performance difference for someone to completelly switch to a new renderer ( Reshading hundreds assets / shader library )
8__ We can't rely on the super power of PGi everywhere ( all animation with motion light/object).
Solution
Dade already explain why it isn't worth the effort to implement something that can't benefit GPU acceleration (GPU is the present/futur of rendering). And i believe that too. So after some research i found something we already talk about during PGI development phase.
Adjoint-driven Russian roulette sampling

There is a paper about that : https://cgg.mff.cuni.cz/~jaroslav/paper ... /index.htm
A video here : https://youtu.be/Kzey1d4Bl40
And it should be compatible with GPU requirement ( we are not forced to add the path guiding component wich is in reality a seperate method)
If there is an issue with this one correct me please.