Texture view in Blender viewport
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Texture view in Blender viewport
Maybe I'm doing something wrong but I can see my textures in any of blender's viewport modes. I see all materials grey. I know that the render in viewport is very fast now and I can see all the tweaks to the materials but for uv mapping and precise texture placing a preview on the viewport would be nice. It's also a very fast away to see which models have which materials.
Re: Texture view in Blender viewport
It'snt currently supported. so for texture you have to manually add it in UV editor to make it visible in blender texture mod.
1/ add cube
2/ unwrapp
3/ with all verticle selected or visible in UV editor choose the texture you want to see in you viewport.
4/ note that luxcore will not update by selecting automatically the map in your material node
5/ the update is done via UV editor
It' a bit annoying for archviz but we are just at the beginning
1/ add cube
2/ unwrapp
3/ with all verticle selected or visible in UV editor choose the texture you want to see in you viewport.
4/ note that luxcore will not update by selecting automatically the map in your material node
5/ the update is done via UV editor
It' a bit annoying for archviz but we are just at the beginning
Re: Texture view in Blender viewport
about this, I've found that a good workaround to speed up this workflow is the solution is adopting the Vray4Blender.
Their solution is: when you double click on the imagefile node, Blender load that image and show you on the object with that material assigned.
It speeds up a bit the texture visualization process.
Could it be doable here?
Their solution is: when you double click on the imagefile node, Blender load that image and show you on the object with that material assigned.
It speeds up a bit the texture visualization process.
Could it be doable here?
Re: Texture view in Blender viewport
This is the relevant issue in the tracker: https://github.com/LuxCoreRender/BlendLuxCore/issues/38
I have spent some time in the past trying to set the texture in Blender's OpenGL viewport, but I did not succeed.
Would be great to find some example how to use the Blender API here.
I have spent some time in the past trying to set the texture in Blender's OpenGL viewport, but I did not succeed.
Is their code open source? Do you have a link to it?marcatore wrote: ↑Mon Mar 26, 2018 2:46 pm about this, I've found that a good workaround to speed up this workflow is the solution is adopting the Vray4Blender.
Their solution is: when you double click on the imagefile node, Blender load that image and show you on the object with that material assigned.
It speeds up a bit the texture visualization process.
Could it be doable here?
Would be great to find some example how to use the Blender API here.
Re: Texture view in Blender viewport
How is this?
https://www.youtube.com/watch?v=4ojuuVt ... yucvtzBkN7
edit: since I was already in the area, I also added thumbnails (can be disabled).
https://www.youtube.com/watch?v=4ojuuVt ... yucvtzBkN7
edit: since I was already in the area, I also added thumbnails (can be disabled).
Re: Texture view in Blender viewport
That works for me.
I'm really impressed how fast you can solve my problems.
I'm really impressed how fast you can solve my problems.
Re: Texture view in Blender viewport
viewtopic.php?f=4&t=41&p=588#p586
Would have been faster if I had my notebook with me at uni today.
Would have been faster if I had my notebook with me at uni today.
Re: Texture view in Blender viewport
Great!!!
It seems exactly what we need...the next release I'll check it but it's perfect!
thank you
It seems exactly what we need...the next release I'll check it but it's perfect!
thank you
Re: Texture view in Blender viewport
There is a little problem with the new option "show in viewport" : It doesn't respect material face matching. I mean sometime when i hit this button the texture cover the entiere object.