
i mean that it really happen once ?
marcatore wrote: Thu Apr 23, 2020 7:51 am With the merging of the CUDA branch I imagine that we've to wait an update for BlendLuxCore to use it. Right?
At the moment, the last BlendLuxCore build has just removed the OpenCL support.
Not really, not only because CUDA is not enabled in current builds (see below) but because CUDA devices are listed together with OpenCL devices and they can be mixed and used as you like.marcatore wrote: Thu Apr 23, 2020 7:51 am With the merging of the CUDA branch I imagine that we've to wait an update for BlendLuxCore to use it. Right?
This was a mistake, I should have re-enabled the OpenCL support by default (while CUDA is still disabled because we don't know yet how to compile CUDA binaries on Azure).marcatore wrote: Thu Apr 23, 2020 7:51 am At the moment, the last BlendLuxCore build has just removed the OpenCL support.
There isn't really the need of a switch (see above how CUDA and OpenCL devices are listed). It is just strange to have something called PATHOCL able to use CUDA devices too so I would like to change the name for consistency.Sharlybg wrote: Thu Apr 23, 2020 10:37 am Also what are the final name to switch between opencl or CUDA ?
No, you only need a CUDA enabled pyluxcore.pyd and to select the devices to use for the rendering by hand in BlendLuxCore (or it will use 2 times the same GPU).Sharlybg wrote: Thu Apr 23, 2020 11:04 am So we have to wait that all settle down between Luxcore and blendluxcore befor testing correctly![]()
So finally is just install lastest build from luxcore and blendluxcore like before do the trick ?No, you only need a CUDA enabled pyluxcore.pyd and to select the devices to use for the rendering by hand in BlendLuxCore (or it will use 2 times the same GPU).
Yes (when CUDA compilation is enabled on Azure).Sharlybg wrote: Thu Apr 23, 2020 12:24 pmSo finally is just install lastest build from luxcore and blendluxcore like before do the trick ?No, you only need a CUDA enabled pyluxcore.pyd and to select the devices to use for the rendering by hand in BlendLuxCore (or it will use 2 times the same GPU).