Our forum gallery for displaying your finished renders.
3 posts • Page 1 of 1
yes to one above is luxcore, i tried to recreate the same materials but not that easy
While i`m learning the Luxcore render was created using luxcore materials and not cycles one, so glass clearly is way more advanced then cycles.
While i rendered this using 2000 samples on my laptop (CPU+CPU open CL) i reached 1h and 20 min with little denoise impact. I am happy with this render time, however most of this render time was because of depth of field, if i turn it off and solve it later in post probably it would render in half the time.
Details are always a welcome improvement as the glass uses a grudge map as a roughness, not having a color ramp and only a brightness and contrast node i need to experiment further to learn how to achive the desired result.
Next i would probably add a bump/normal map for the mettal to achive the machined carved look.
Overall luxcore materials work similar but identical to Cycles`s. Any tips are allways welcome