Hello,
Is there any way to calculate the specific indirect components into a Light Group element?
Cheers,
Axel
Light Groups (Noob)
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Light Groups (Noob)
A light group always includes both Direct+Indirect: you have to render the image with only the light(s) you are interested and, at that point, you can use indirect light AOV.Gobo wrote: Fri Oct 25, 2019 4:38 pm Is there any way to calculate the specific indirect components into a Light Group element?
Re: Light Groups (Noob)
Then i am doing it wrong in Blender:
- Specify Light Groups in Blender View Layers
- Add lights to Groups
- The Light Groups appear as AOVs in the Compositor Render Layers
- Looking at one of them they are direct only
How can i approach it in a better way?
Thanks!
- Specify Light Groups in Blender View Layers
- Add lights to Groups
- The Light Groups appear as AOVs in the Compositor Render Layers
- Looking at one of them they are direct only
How can i approach it in a better way?
Thanks!
Re: Light Groups (Noob)
I see. Ok, i used Photons, so that was it. Is that planned somewhen in the future, or is it technically not possible? Kind of tricky to render scenes like the ones attached with a pure path tracer at all.
Thanks for helping, Axel
Thanks for helping, Axel
Re: Light Groups (Noob)
It is possible, it requires some work and it is not hard to do. But it is likely to have a separate cache for each light group so it can be quite expansive from memory usage point of view. It has also a little cost even if you use a single light group.Gobo wrote: Tue Oct 29, 2019 8:49 am I see. Ok, i used Photons, so that was it. Is that planned somewhen in the future, or is it technically not possible?
This is why you can do multiple renderings, one for each light group, enabling only the lights in the light group, mixing the results in post-processing and get the same result (aka light groups "by hand").