As subject, please devs, is it possible to have the opportunity to stop a caching phase calculation?
If, for example, something goes wrong with the settings you have just two choices:
1- kill Blender if you are sure you have saved file before start rendering (this force you to remember this everytime)
2- wait it ends calculation
Thank you
Add Stop to DLCS or any other pre-rendering phase
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: Add Stop to DLCS or any other pre-rendering phase
Yes, it is known problem, something we need to look into (however, the solution isn't going to be trivial to write).
Re: Add Stop to DLCS or any other pre-rendering phase
or, make calculating of caches so fast that it's not a problem
there you go, problem solved
Re: Add Stop to DLCS or any other pre-rendering phase
"There are no free lunches"lacilaci wrote: Thu Aug 22, 2019 3:24 pm or, make calculating of caches so fast that it's not a problemthere you go, problem solved
Re: Add Stop to DLCS or any other pre-rendering phase
Ok... I hope you'll find a way to do it.Dade wrote: Thu Aug 22, 2019 3:21 pm Yes, it is known problem, something we need to look into (however, the solution isn't going to be trivial to write).
lacilaci wrote: Thu Aug 22, 2019 3:24 pm or, make calculating of caches so fast that it's not a problemthere you go, problem solved
Re: Add Stop to DLCS or any other pre-rendering phase
so maybe just a little faster, like 75% faster??
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Re: Add Stop to DLCS or any other pre-rendering phase
Why can you not just divide into partial loops like you do it for console messages (pgic indirect cache photons counting)? Rendering can be stopped with ‚ESC‘ key. Is there not a similar solution possible? It would be very useful sometimes.Dade wrote: Thu Aug 22, 2019 3:21 pm Yes, it is known problem, something we need to look into (however, the solution isn't going to be trivial to write).
Just another side idea: If cache evaluation is dividable why not start rendering with the first bunch of entries and refining step by step. This would reduce waiting for first result, i.e. fast but inaccurate then improving stepwisely accuracy with the advantage to stop at any time.
Light and Word designing Creator - aka quantenkristall || #luxcorerender
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Re: Add Stop to DLCS or any other pre-rendering phase
Something like that would be great!FarbigeWelt wrote: Thu Aug 22, 2019 5:42 pm Just another side idea: If cache evaluation is dividable why not start rendering with the first bunch of entries and refining step by step. This would reduce waiting for first result, i.e. fast but inaccurate then improving stepwisely accuracy with the advantage to stop at any time.