Hi all, 
I want to create a glass material with polished surfaces and a volume that absorbs blue light.
I know the absorption coefficient by wavelength. Is it possible to transfer these in luxcorerender?
If not, is there a simplification possible that allows me to absorp 0.2% of blue light per mm?
While testing it'd see that the material preview doesn't change in terms of colour while scaling the sphere size. This might be a bug. 
Thanks for taking care
BR
			
			
									
						
							Node setup for volume absortion
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
	Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- 
				lighting_freak
 - Posts: 236
 - Joined: Thu Jan 18, 2018 6:02 pm
 
Node setup for volume absortion
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
			
						CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Node setup for volume absortion
In BlendLuxCore, you don't specify the absorbed color, but the resulting color after absorption at a given depth. This is much more artist-friendly, however in your case you might want to remove this implicit "colordepth" texture in this part of the code: https://github.com/LuxCoreRender/BlendL ... __.py#L228
(Just delete or comment out the whole if/else block)
About the rest, maybe Dade can comment, because I can't help with that.
			
			
									
						
										
						(Just delete or comment out the whole if/else block)
About the rest, maybe Dade can comment, because I can't help with that.
- 
				lighting_freak
 - Posts: 236
 - Joined: Thu Jan 18, 2018 6:02 pm
 
Re: Node setup for volume absortion
Hi,
OK for me... my new request is to transmit 99.8% yellowish light per mm!
 
I'm really not sure how top define such a blendluxcore-node. Thanks for your help.
BR
			
			
									
						
							OK for me... my new request is to transmit 99.8% yellowish light per mm!
I'm really not sure how top define such a blendluxcore-node. Thanks for your help.
BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
			
						CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
Re: Node setup for volume absortion
Sorry for the late reply.
Something like the attached scene, I guess.
But you will have to investigate how to input your wavelength values correctly, how to handle sRGB conversion etc., I can't help you there.
Maybe use LuxCore's conversion function: https://github.com/LuxCoreRender/LuxCor ... ss.cpp#L46
			
							Something like the attached scene, I guess.
But you will have to investigate how to input your wavelength values correctly, how to handle sRGB conversion etc., I can't help you there.
Maybe use LuxCore's conversion function: https://github.com/LuxCoreRender/LuxCor ... ss.cpp#L46
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