Disney BRDF material
Disney BRDF material
Stefan Bergmann has implemented Disney BRDF material from Siggraph 2012 paper in LuxCoreRender for his mater thesis and he was so kindly to donate the code back to the project.
The new material is now available on the main branch (for CPU rendering, OpenCL support will follow soon).
Some demo rendering from Stefan:
Clearcoat with rough metallic
Cloth using Sheen
Glossy
Matte
Mirror
Subsurface approximation
The new material is now available on the main branch (for CPU rendering, OpenCL support will follow soon).
Some demo rendering from Stefan:
Clearcoat with rough metallic
Cloth using Sheen
Glossy
Matte
Mirror
Subsurface approximation
Re: Disney BRDF material
Wow, fantastic news! Thank you Stefan!
Re: Disney BRDF material
Are there any limitations (e.g. does it work with BiDir)?
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Re: Disney BRDF material
Awesome, big thanks!
Re: Disney BRDF material
Don't understand what is going on. What is the bonus for having Disney BRDF material ?
how different it is from the current implementation ?
Is it more realistic ? faster to sample ?
We don't need principled shader now ?
how different it is from the current implementation ?
Is it more realistic ? faster to sample ?
We don't need principled shader now ?
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- Donor
- Posts: 790
- Joined: Thu Oct 04, 2018 6:06 am
Re: Disney BRDF material
Disney = principled shader, see here.
It was not yet implemented in Luxcore but planned for v2.3.
It is more realistic but slower to sample because it has always a reflective component.
If fully implemented it should work similar to Cycles principled shader.
From what I see OCL code and Blender integration are still missing.
It was not yet implemented in Luxcore but planned for v2.3.
It is more realistic but slower to sample because it has always a reflective component.
If fully implemented it should work similar to Cycles principled shader.
From what I see OCL code and Blender integration are still missing.
Re: Disney BRDF material
is it brdf or bsdf if it has subsurface? I also wonder what is this approximated subsurfacing.
Do you plan to build future work on it? Adding translucency, thin film layer, will you turn this into a monster ubermaterial for 2.3? I hope it renders fast too...
Do you plan to build future work on it? Adding translucency, thin film layer, will you turn this into a monster ubermaterial for 2.3? I hope it renders fast too...
Re: Disney BRDF material
If it works well, then it must make the switch between Cycles and LuxCore really easy, which would be a big step forward.
Re: Disney BRDF material
It is a BRDF, no ray it is transmitted but it can include SSS look-like appearance.
You can just check the original paper if you want more details: https://disney-animation.s3.amazonaws.c ... tes_v2.pdf (you can skip the math/coding stuff and just look at picture at pag. 13)