Code: Select all
time Samples mSamples/s
11:32:53 461 25.9
06:20:13 238 24.2
10:52:59 445 25.3
08:58:28 500 29.7Code: Select all
time Samples mSamples/s
11:32:53 461 25.9
06:20:13 238 24.2
10:52:59 445 25.3
08:58:28 500 29.7With particles from simulation it is not so easy to follow your suggestion. It is easier to increase the size of the tube to avoid overlapping with the bubbles. I will set up this as next.Fox wrote: Wed Apr 10, 2019 7:55 pm The bubble line is not straight with glass wall. Can you boolean modifier cut the bubbles with glass mesh and ctrl-L delete all bubbles that got unmanifold?
Well, thank you, at least it was a try worth. I permuted the few possibilities but none of them showed just any close to real image.
Yes, absorption of the colored liquid-air bubbles is a bit too strong, what leads to black if r,g,b is substractive mixed.Fox wrote: Sat Apr 13, 2019 11:32 am Collisions still look dark,
Can you share the scene?
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EDIT
I guess it's the material color, when red green blue get in same area, light can't get through. So it's correct.