MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Hi everyone, I'm trying to pick up from where I left off the LuxMax plugin and as I'm a bit busy I'll appreciate any kind of help.
I will upload the new code and new screenshots as soon as possible.
Thank you for your help.
I will upload the new code and new screenshots as soon as possible.
Thank you for your help.
Last edited by TAO on Fri Mar 19, 2021 6:33 pm, edited 3 times in total.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I manage to upgrade the project to work with new 3dsmax and visual studio, but all parameters change and most of the project is not usable.
Lights, camera, all shaders none of them work and it's crash most of the time, but the good news is i can compile the project and I'll fix issues in the near future.
intensity not working, image is burn
camera plugin cause and od issue in modifier
renderer crash, almost on anything , material editor, render time, etc
just one material appear and not even work
good news is renderer compiled and load in 3dsmax and mesh converter seems to work correctly (I hope).

Lights, camera, all shaders none of them work and it's crash most of the time, but the good news is i can compile the project and I'll fix issues in the near future.
intensity not working, image is burn
camera plugin cause and od issue in modifier
renderer crash, almost on anything , material editor, render time, etc
just one material appear and not even work
good news is renderer compiled and load in 3dsmax and mesh converter seems to work correctly (I hope).

Last edited by TAO on Sun Mar 31, 2019 9:18 pm, edited 3 times in total.
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Re: MaxLuxCore - 3ds Max Integration for LuxCore
At least you already got a rendered image
Just do one step at a time, don't try to fix everything at once.

Just do one step at a time, don't try to fix everything at once.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
sure, thank you for your suggestion. 

Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Re: MaxLuxCore - 3ds Max Integration for LuxCore
A.M.A.Z.I.N.G !
Congrats
Congrats

Re: MaxLuxCore - 3ds Max Integration for LuxCore
Basic render engine works now, Material editor preview fixed, most shaders work now and some of them still need more work.
I can see some triangles especially on edge of shadows and i think mesh converter function needs to be fixed too.
Material editor LuxMaxCore
I can see some triangles especially on edge of shadows and i think mesh converter function needs to be fixed too.
Material editor LuxMaxCore
Omid Ghotbi (TAO)
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Latest build Download link👇👇
https://github.com/LuxCoreRender/MaxToLux/releases
Last update information
https://forums.luxcorerender.org/viewto ... 378#p28378
Re: MaxLuxCore - 3ds Max Integration for LuxCore
You are getting it at a pretty fast pace. 

Re: MaxLuxCore - 3ds Max Integration for LuxCore
Don't bother with that for now, looks like the terminator problem. You can only mitigate it by using a larger light source or subdividing the mesh further.
Re: MaxLuxCore - 3ds Max Integration for LuxCore
wow that's some fast pacing here 

Re: MaxLuxCore - 3ds Max Integration for LuxCore
But I wonder, how would you go about framebuffer and tonemapping? In blender we can use linear output from luxcore and blender's own filmic tonemapping...