Search found 7 matches

by jon
Thu Aug 27, 2020 4:08 pm
Forum: User Support
Topic: End-of-path AOVs
Replies: 6
Views: 3353

Re: End-of-path AOVs

Makes sense. Thanks, guys.
by jon
Thu Aug 27, 2020 3:23 pm
Forum: User Support
Topic: End-of-path AOVs
Replies: 6
Views: 3353

Re: End-of-path AOVs

Thanks, Dade. I saw that -- a very nice feature, but not what I'm driving at. There are certain simulation workflows (e.g. calculating annual daylight levels near dynamic facades) in which it's useful to capture explicit intersection data. I imagine this would involve significant surgery on your end ...
by jon
Thu Aug 27, 2020 2:32 pm
Forum: User Support
Topic: End-of-path AOVs
Replies: 6
Views: 3353

Re: End-of-path AOVs

True, end-of-path outputs are useless for compositing, which I assume to be the intent of LuxCore's AOVs. But they're quite valuable in certain types of non-image-forming analysis, for which Radiance is often used ( https://floyd.lbl.gov/radiance/rtrace.1.html ). It's atypical for high-level ...
by jon
Thu Aug 27, 2020 1:13 am
Forum: User Support
Topic: End-of-path AOVs
Replies: 6
Views: 3353

End-of-path AOVs

Quick question about film outputs. Can AOVs like POSITION, OBJECT_ID, etc., be reported for the end of an eye path, or only for its first intersection?
by jon
Wed Aug 26, 2020 2:27 pm
Forum: User Support
Topic: glass (newbie question)
Replies: 4
Views: 2370

Re: glass (newbie question)

Perfect. Thanks, Dade.
by jon
Wed Aug 26, 2020 12:20 am
Forum: User Support
Topic: glass (newbie question)
Replies: 4
Views: 2370

Re: glass (newbie question)

Ah, got it, thanks. I'd assumed the default value (1.5) would take effect.

Follow up question: What's the physical meaning of kr and kt? I assume kr is a multiplier that acts on the specular-reflection component (which is determined by IORs)? And kt acts on the non-reflected remainder? Just want to ...
by jon
Tue Aug 25, 2020 8:35 pm
Forum: User Support
Topic: glass (newbie question)
Replies: 4
Views: 2370

glass (newbie question)

Hi All,

Just started playing with LuxCore ... it's amazing :D. Thanks to the development team for all the hard work!

Quick question about glass. I tried creating a simple glass material and applying it to a sphere (foreground) and, well, I failed.
denoised.png

Material is defined as:
scene ...