looks really nicezuljin3d wrote: Sat Mar 02, 2019 6:46 pm yep!! last build works perfectly.
no dark area. and black walls
Search found 22 matches
- Sun Mar 03, 2019 11:44 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
- Sun Mar 03, 2019 10:29 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
ofc i used same outputs for light. same diffuse or glossy color. same untonemapped method. that's why i compared the raw exr images.
How do you know Lux and Corona use the same glossy model ? Lux uses a Schlick's approximation (https://en.wikipedia.org/wiki/Schlick%27s_approximation) while ...
- Sun Mar 03, 2019 8:55 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
i said about us, userslacilaci wrote: Sun Mar 03, 2019 8:32 amIf Dade doesn't know what changes might there be later, then only god doesandreymd87 wrote: Sun Mar 03, 2019 8:29 am we dont know what changes might be there later. so i wouldnt put a cover on this and will follow for the new builds.![]()

- Sun Mar 03, 2019 8:29 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
Sincerely, pretending to have the same outputs from 2 totally different rendering engines because you are inserting the "same" inputs is a veeeeery long shot.
I mean, are the models for light sources, materials, textures, camera, film response, etc. the same ? Are all the input values expressed ...
- Sat Mar 02, 2019 6:05 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
yeah, that's why i increased it to get identical power.lacilaci wrote: Sat Mar 02, 2019 5:43 pm I can't look at it right now, but tomorrow or after weekend. I suspect default power of luxcore flatcolor is too weak (it definitely is compared to sky for example)
- Sat Mar 02, 2019 5:38 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
so decided to make a real comparison between corona and luxcore GI. some little details are different but main materials are almost equal. i used only environment flat color in both engines. however to make the window light pixel color identical i needed to set the gain of luxcore environment to ...
- Sat Mar 02, 2019 4:57 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
so decided to make a real comparison between corona and luxcore GI. some little details are different but main materials are almost equal. i used only environment flat color in both engines. however to make the window light pixel color identical i needed to set the gain of luxcore environment to 4 ...
- Sat Mar 02, 2019 12:15 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
I have renamed the "Usage Threshold Scale" to "Brute Force Radius Scale" and added some tooltips:
https://github.com/LuxCoreRender/BlendLuxCore/commit/967a6c82139a10dd512a80f5c04a3febb26be9de
Dade, maybe you can take a look at this commit and check if my explanations in the descriptions are ...
- Fri Mar 01, 2019 10:21 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
I might be missinterpreting stuff here, but to me it looks like cache looks at first hit ok, then it somehow got overwriten by weaker entries but then at some places bounces with proper power, might also be source of some leaks.... no?
cache_entries.jpg
not sure about this but fully biased ...
- Fri Mar 01, 2019 10:02 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 710056
Re: PhotonGI cache
I might be missinterpreting stuff here, but to me it looks like cache looks at first hit ok, then it somehow got overwriten by weaker entries but then at some places bounces with proper power, might also be source of some leaks.... no?
cache_entries.jpg
not sure about this but fully biased ...