Dade wrote: Fri Jun 29, 2018 4:16 pm NOTE: due to a bug (https://github.com/embree/embree/issues/195) in Embree v3.2.0, you need to install also the Intel C++ redistribuibile (https://software.intel.com/sites/defaul ... .3.210.zip) on Windows
Search found 21 matches
- Sat Jun 30, 2018 3:23 pm
- Forum: User Support
- Topic: LuxBlend 2.1 alpha 1 - can't enable addon
- Replies: 10
- Views: 11152
Re: LuxBlend 2.1 alpha 1 - can't enable addon
U sure you've installed this?
- Wed May 16, 2018 1:24 pm
- Forum: User Support
- Topic: volume scatter material
- Replies: 15
- Views: 14167
Re: Help!!!!!!!
Click Add button to add a pointer
Click the drop to change volume parameters
Click the drop to change volume parameters
- Wed May 16, 2018 11:19 am
- Forum: User Support
- Topic: Rough/frosted glass
- Replies: 5
- Views: 6572
Re: Rough/frosted glass
It could be because the glass model.
This is the multi-scattering glass model that would fix the situation.
- Tue May 15, 2018 10:48 am
- Forum: User Support
- Topic: Some doubts...
- Replies: 8
- Views: 7069
Re: Some doubts...
Take care that color temperature (k) is not light intensity.Magog wrote: Tue May 15, 2018 9:12 am There is only one lamp on the table, very low as a value at 4100 K, the other lights are at 6500/7000 k.
And that lamp may be not part of the default lightgroup which has sky.
- Sun May 13, 2018 10:33 am
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 82283
Re: LuxCoreRender v2.1alpha0 released
About the scale parameter...
Thanks, so the crash at high scale value could have been caused by the downscale to less than 1 of a dimension.
What about squared artifacts? Maybe they are caused by a dumb use / incompatibility between downscale and radiuses?
I'd like to read some doc about ...
- Sat May 12, 2018 6:47 pm
- Forum: User Support
- Topic: Denoiser not working
- Replies: 7
- Views: 8506
Re: Denoiser not working
Have you switched the renderLayer from Combined to Denoised as stated here?
- Sat May 12, 2018 6:06 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 82283
Re: LuxCoreRender v2.1alpha0 released
If you have any ideas how to handle this situation, I'm open for suggestions.
Can't denoising be stopped too by user? For example by pressing again the ESC key.
I mean to handle the kind of situation where you want to stop and trash without waiting useless denoising seconds/minutes.
Edit:
I was ...
- Sat May 12, 2018 5:00 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha0 released
- Replies: 66
- Views: 82283
Re: LuxCoreRender v2.1alpha0 released
1) Material preview doesn't work anymore to me (All black and laggy).
Is it the same for you?
This is the error from console:
TypeError: draw() missing 1 required positional argument: 'render_stopped'
2)Doesn't denoiser work anymore when render halt is reached (and auto denoise is done)?
Cause I ...
Is it the same for you?
This is the error from console:
TypeError: draw() missing 1 required positional argument: 'render_stopped'
2)Doesn't denoiser work anymore when render halt is reached (and auto denoise is done)?
Cause I ...
- Tue May 08, 2018 10:16 am
- Forum: User Support
- Topic: Add shader
- Replies: 11
- Views: 10635
Re: Add shader
I was suggesting a single glass with a single material :?:
I haven't see your reply. I started writing to OP then I left open the editor cause I had something to do, and posted later after your reply. :D
Anyway I've quickly tried mine and turned out everything black. So probably it's not a ...
- Tue May 08, 2018 9:37 am
- Forum: User Support
- Topic: Add shader
- Replies: 11
- Views: 10635
Re: Add shader
I've not tested it, just an idea and I'm not 100% sure if I've understood, so sorry if I'll say nonsense,
what about 3 parallel glasses each one with their own material instead of a glass with 3 parallel materials?
what about 3 parallel glasses each one with their own material instead of a glass with 3 parallel materials?