
Search found 3 matches
- Sun Nov 03, 2019 4:31 pm
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 3270
Re: Sharp corners looking smooth
Could LuxCoreRender maybe just ignore this data? Because it seems it has to be cleared manually for every object. 

- Sun Nov 03, 2019 3:59 pm
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 3270
Re: Sharp corners looking smooth
Wow, thanks, I would have never found that myself.
I imported the mesh from an .obj that I made in MoI, so this "custom split normals data" is apparently something that comes from the .obj importer. Removing it seems to have no effect on the mesh.
I imported the mesh from an .obj that I made in MoI, so this "custom split normals data" is apparently something that comes from the .obj importer. Removing it seems to have no effect on the mesh.
- Sun Nov 03, 2019 11:24 am
- Forum: User Support
- Topic: Sharp corners looking smooth
- Replies: 6
- Views: 3270
Sharp corners looking smooth
I attached a scene I made.
There are some sharp corners that look smooth in Lux:
2019-11-03-12-18-38-blender.png
The same area in Cycles:
2019-11-03-12-19-32-blender.png
This area also looks weird (there's also a shadow terminator issue here, but that's not what I mean):
2019-11-03-12-21 ...
There are some sharp corners that look smooth in Lux:
2019-11-03-12-18-38-blender.png
The same area in Cycles:
2019-11-03-12-19-32-blender.png
This area also looks weird (there's also a shadow terminator issue here, but that's not what I mean):
2019-11-03-12-21 ...