Search found 46 matches

by Egert_Kanep
Tue Jul 17, 2018 3:59 pm
Forum: Finished Work
Topic: Devil's pool
Replies: 0
Views: 58

Devil's pool

Enough of works in progress. Time to wrap it up. Render time 2.5 hours, metropolis, path, clamp 600. Did not use denoiser, because it killed all my candle highlights. Had a ton of fun. I'll try to make a topic in github for the problems I faced. I don't really understand how github works tough :D. I...
by Egert_Kanep
Mon Jul 16, 2018 2:20 pm
Forum: Works in Progress
Topic: Devil's pool
Replies: 10
Views: 398

Re: Devil's pool

Some new changes. I feel like it is not far now from being finished. But the last 10% take always the most time
by Egert_Kanep
Mon Jul 09, 2018 9:26 pm
Forum: Works in Progress
Topic: Devil's pool
Replies: 10
Views: 398

Re: Devil's pool

Some little touches. Petals seem a bit weird, need to work on those
by Egert_Kanep
Sun Jul 08, 2018 7:40 pm
Forum: Works in Progress
Topic: Devil's pool
Replies: 10
Views: 398

Re: Devil's pool

B.Y.O.B. wrote:
Sun Jul 08, 2018 7:22 pm
Looks good!
A suggestion: you could distribute petals on the water surface, to bring some color into the scene.
Yes, great idea! I was also thinking about adding a character into bath.
by Egert_Kanep
Sun Jul 08, 2018 5:17 pm
Forum: Works in Progress
Topic: Devil's pool
Replies: 10
Views: 398

Re: Devil's pool

A bit of improvement. Fog and candle flames added in post.
by Egert_Kanep
Sat Jul 07, 2018 9:14 am
Forum: Works in Progress
Topic: Devil's pool
Replies: 10
Views: 398

Devil's pool

A scene I started some days ago. Everything is still in quite experimental phase, finding colors composition etc. But I think it is going to be a fun experience. I've experienced quite a lot of crashes, when doing undo mostly. But overall I'm pleased with performance.
by Egert_Kanep
Fri Jul 06, 2018 12:54 pm
Forum: Finished Work
Topic: Foamy sea
Replies: 4
Views: 833

Re: Foamy sea

Ok, I'll warm this project up and pump in more quality. Might come out more interesting than it is right now.
by Egert_Kanep
Mon Jun 25, 2018 1:14 pm
Forum: Works in Progress
Topic: Procedural materials
Replies: 3
Views: 717

Re: Procedural materials

MichaelNer wrote:
Sat Jun 23, 2018 11:02 pm
Hi

Is it possible to render procedural tileable map sequence like cell or noise to files from softimage? I checked with rendermap option but it renders only one frame.
Why would you want to render noise out of 3D software? Most of softwares out there all have similar or same noises built in.
by Egert_Kanep
Mon Jun 25, 2018 8:10 am
Forum: User Support
Topic: Backface diffuse texture
Replies: 4
Views: 417

Re: Backface diffuse texture

By any means, I did not mean my question to be rude or demanding. I really appreciate the work the developers do. And whenever possible I'll try to put in good words LuxCore project, I'm really a fan of it.
by Egert_Kanep
Fri Jun 22, 2018 10:56 am
Forum: User Support
Topic: Backface diffuse texture
Replies: 4
Views: 417

Backface diffuse texture

Glossy translucent material has capability to be rendered doublesided, but why there is no slot for back face diffuse color? For example leaves, they have have quite different texture on either sides, but I canonly controll roughness and specular, no other diffuse slot.