Search found 46 matches
Enough of works in progress. Time to wrap it up. Render time 2.5 hours, metropolis, path, clamp 600. Did not use denoiser, because it killed all my candle highlights. Had a ton of fun. I'll try to make a topic in github for the problems I faced. I don't really understand how github works tough :D. I...
A scene I started some days ago. Everything is still in quite experimental phase, finding colors composition etc. But I think it is going to be a fun experience. I've experienced quite a lot of crashes, when doing undo mostly. But overall I'm pleased with performance.
Why would you want to render noise out of 3D software? Most of softwares out there all have similar or same noises built in.
By any means, I did not mean my question to be rude or demanding. I really appreciate the work the developers do. And whenever possible I'll try to put in good words LuxCore project, I'm really a fan of it.
Glossy translucent material has capability to be rendered doublesided, but why there is no slot for back face diffuse color? For example leaves, they have have quite different texture on either sides, but I canonly controll roughness and specular, no other diffuse slot.