Search found 78 matches

by Egert_Kanep
Wed Nov 14, 2018 10:10 am
Forum: News
Topic: LuxCoreRender v2.1beta2 released
Replies: 2
Views: 280

Re: LuxCoreRender v2.1beta2 released

Some neat fixes this time, thanks guys! Especially the motion blur fix, more flexibility for animation rendering.
by Egert_Kanep
Thu Nov 01, 2018 2:27 pm
Forum: User Support
Topic: microroughness control
Replies: 6
Views: 119

Re: microroughness control

What is the purpose of micro roughness? How is it different from current roughness
by Egert_Kanep
Wed Oct 31, 2018 8:21 am
Forum: User Support
Topic: Bidir vs Path
Replies: 5
Views: 147

Re: Bidir vs Path

Maybe try to increase specular depth for path rendering, set it to 8 or more and see what happens
by Egert_Kanep
Fri Oct 26, 2018 7:29 am
Forum: User Support
Topic: Material id color AOV
Replies: 10
Views: 186

Re: Material id color AOV

Maybe I am trying to use it for wrong purposes? The way I see how it could be used, is for generating masks, but for pulling clear mask I can only use pure rgb (which I can now do, YES!) but I was wondering what is developers idea with this aov, is it something more technical? Because I am kind of l...
by Egert_Kanep
Fri Oct 26, 2018 6:53 am
Forum: User Support
Topic: Material id color AOV
Replies: 10
Views: 186

Re: Material id color AOV

You can specify a material ID in the output node. The color is formed like this: The ID is 4 bytes long. The lowest byte is taken as the red channel (in range 0 to 255), the next byte is used as green channel, and the next as blue. The highest byte is ignored. You can form any color like this, wher...
by Egert_Kanep
Thu Oct 25, 2018 11:17 am
Forum: User Support
Topic: Material id color AOV
Replies: 10
Views: 186

Material id color AOV

Is this feature going to be developed further? Right now it seems that color id's are assigned randomly and getting a mask out of it is not very clean. It would help if one could specify colors, better yet cryptomatte support :D . But it is definitely a feature I'd like to see improved.
by Egert_Kanep
Mon Oct 01, 2018 9:14 am
Forum: Works in Progress
Topic: Soviet vibe
Replies: 4
Views: 289

Re: Soviet vibe

I love the flower pot shader, you would share it ? It is just simple texture I found online and enhanced in substance designer and I used glossy shader for base. Cool - cool! Give a pot of unevenness. Too perfect round for such an old window I'll switch the pot for a vase, but I will keep your tip ...
by Egert_Kanep
Sun Sep 30, 2018 7:26 pm
Forum: Works in Progress
Topic: Soviet vibe
Replies: 4
Views: 289

Soviet vibe

Here's a little piece I am working on. Playing around with mood and trying to achieve a somewhat old soviet house look. Still got modeling to do and I will probably replace this pot with a vase.
by Egert_Kanep
Thu Sep 27, 2018 12:54 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 40
Views: 2930

Re: LuxCoreRender v2.1alpha4 released

Could you please explain a bit more what is this SERIALIZED FILM output?
by Egert_Kanep
Tue Sep 11, 2018 7:03 am
Forum: User Support
Topic: Light visibility and shadow
Replies: 2
Views: 201

Light visibility and shadow

When turning area light's visible to camera off, it still casts shadows, is there a way to also get rid of those?