Search found 220 matches

by Egert_Kanep
Fri Jan 24, 2020 1:38 pm
Forum: User Support
Topic: Smoke and volume
Replies: 12
Views: 830

Re: Smoke and volume

problem is band node, either use color math or leave the band sliders at default values and instead change absorption depth value.
by Egert_Kanep
Fri Jan 24, 2020 1:28 pm
Forum: Finished Work
Topic: Orange juice tutorial
Replies: 6
Views: 789

Re: Orange juice tutorial

Volme setup makes sense for me. But altering shadow color, naaah.. not too sure about that one.
by Egert_Kanep
Wed Jan 22, 2020 5:33 am
Forum: User Support
Topic: Remap node
Replies: 3
Views: 433

Re: Remap node

If output max/min remaps the input to specified range then I don't see how clamping here would help anymore. It is just that sometimes I feel like remap node did not behave like I expected. It felt like sone values went under 0 and over 1, but I don't have any specific examples yet
by Egert_Kanep
Tue Jan 21, 2020 7:28 am
Forum: User Support
Topic: Remap node
Replies: 3
Views: 433

Remap node

Let's say I have a gradient with values from 0-10 and use remap node with input and output min0 max1. Is it going to limit the output gradient between 0-1?
by Egert_Kanep
Tue Jan 21, 2020 7:22 am
Forum: User Support
Topic: Indirect specular\glossy with alpha
Replies: 3
Views: 486

Re: Indirect specular\glossy with alpha

No need to key, you could pull luminance key if really wanted. But aov's are supposed to be added together. Perhaps you need something else than indirect glossy
by Egert_Kanep
Tue Jan 21, 2020 7:16 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 4
Views: 539

Re: Adopting LuxCore

What is that software :o and nice seeing LuxCorr running there
by Egert_Kanep
Thu Jan 02, 2020 10:20 am
Forum: Finished Work
Topic: Wine
Replies: 6
Views: 515

Re: Wine

Yeah, sure.
Artstation link - https://www.artstation.com/artwork/EVyNm4
by Egert_Kanep
Mon Dec 30, 2019 11:04 am
Forum: Development
Topic: OpenVDB support
Replies: 50
Views: 11093

Re: OpenVDB support

I know big work has been done with vdb support already, but was wondering if this could be object property instead of being a shader? Reason being - Currently every volume needs it's own shader, it would quickly make scene really complex material wise. Having it inside luxcore object properties woul...
by Egert_Kanep
Sat Dec 28, 2019 1:28 pm
Forum: Development
Topic: OpenVDB support
Replies: 50
Views: 11093

Re: OpenVDB support

So far I have been able to render Houdini sim without any hiccups. Only problem I am facing is matching the location and size of the volume to how it was in Houdini. I guess I should match the smoke domain used in Blender to the one that was used for simulating in Houdini?
by Egert_Kanep
Tue Dec 24, 2019 2:09 pm
Forum: General Discussion
Topic: LuxCore promo clip
Replies: 18
Views: 2382

Re: LuxCore promo clip

Happy holidays everyone! As the end of the year is close, like super close already, let's gather all the cool stuff made with LuxCore and once again try to put together a sort of community reel. I made a drive folder where you should be able to upload images of the scenes you think should be include...