Perhaps when talking about anisotropic rotation and ways to achieve that we could take a bit wider look at the way texture sampling works.
I like when uv's can freely be edited in shader network. In luxcore we have the uvtest node, but this output color data and cannot be used as uv's anymore ...
Search found 239 matches
- Wed May 14, 2025 12:04 pm
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 162537
- Mon Apr 07, 2025 2:44 pm
- Forum: Development
- Topic: Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 162537
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
Replace Embree3 by Embree4
Perhaps this would also give motivation to look into deformation motionblur.
But if we really are thinking into long term development of LuxCore, I think one fundamental thing need attention.
Supported geometry formats. In reality I think we should look into native USD ...
Perhaps this would also give motivation to look into deformation motionblur.
But if we really are thinking into long term development of LuxCore, I think one fundamental thing need attention.
Supported geometry formats. In reality I think we should look into native USD ...
- Mon Dec 07, 2020 6:49 pm
- Forum: General Discussion
- Topic: Shading layers
- Replies: 0
- Views: 5949
Shading layers
An addon I let my friend develop is now in usable state. thought I should share. https://drive.google.com/file/d/1iWRFpcXcO9lQpjnaUrzgv2SP8yqxgdFJ/view?usp=sharing
The idea is procedural material assigment. If you are familiar with Houdini group syntax it is easy to pick up.
Be aware! Only one ...
The idea is procedural material assigment. If you are familiar with Houdini group syntax it is easy to pick up.
Be aware! Only one ...
- Tue Oct 06, 2020 8:01 am
- Forum: User Support
- Topic: Translucent shading problem
- Replies: 1
- Views: 2596
Re: Translucent shading problem
Here are test files, I tried and they produce this problem I am talking about. Also note I am on BlendLuxCore release 2.4
https://we.tl/t-biPYN7qxf2
https://we.tl/t-biPYN7qxf2
- Tue Oct 06, 2020 7:56 am
- Forum: User Support
- Topic: Translucent shading problem
- Replies: 1
- Views: 2596
Translucent shading problem
The problem I am facing is with using external volumes with translucent materials. I start a new scene in Blender, assign matte translucent material, world volume is default, camera is on auto-detect volume. I hit render and get expected result. Now when I create external volume for air (clear ...
- Wed Aug 05, 2020 7:16 pm
- Forum: Works in Progress
- Topic: BlendLuxCore Studio Scene
- Replies: 3
- Views: 6691
Re: BlendLuxCore Studio Scene
When using ocio I suggest putting render colorspace to linear srgb in config file.
- Wed Aug 05, 2020 7:13 pm
- Forum: Finished Work
- Topic: Canned milk
- Replies: 2
- Views: 3938
Canned milk
For fun, cause why not. I stole design from a dairy company I hope they don't mind.
- Tue Apr 21, 2020 5:13 pm
- Forum: Works in Progress
- Topic: Red Buoy
- Replies: 11
- Views: 14951
Re: Red Buoy
Some more playing wih this model
- Fri Apr 17, 2020 5:46 am
- Forum: User Support
- Topic: Refraction roughness
- Replies: 6
- Views: 5297
Re: Refraction roughness
Sharlybg wdym hydrid glass?
- Mon Mar 23, 2020 6:42 pm
- Forum: News
- Topic: Users spring survey
- Replies: 3
- Views: 26531
Users spring survey
I already shared this on LuxCore Discord channel, but I'll also post here. A small spring survey, takes you 5 min, this will be available until Friday
https://forms.gle/saKxasDru85JquVb7
https://forms.gle/saKxasDru85JquVb7