Thank you I'll check it tonight.Ericka wrote: ↑Sat Apr 10, 2021 6:06 pm I see a few issues that i reported in Github.
First, Power, Divide, subtract, less and greaterthan maps slots are gray and can not be assigned to any kind of maps.
https://github.com/LuxCoreRender/MaxToLux/issues/64
Second, Changing maps on map/material slots not showing instantly and need refreshing the parameters.
https://github.com/LuxCoreRender/MaxToLux/issues/65
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Omid Ghotbi (TAO)
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I double checked the UV settings and that's the result:
If this is the correct result you expect let me know.
@Patro, Is that what you report for fliped images with correct UV?If this is the correct result you expect let me know.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
TAO, do you refer to this
from the image you posted, it looks like the bitmap on the luxball is rendered correctly, Looking on your photo and on the rendered luxball, your wife is on your left.When using a bitmap map to texture a material, the used bitmap is rendered mirrored if the geometry has no UVW Map modifier applied.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
My wife is on the right side that's me on the left side. I should use a better quality image.patro wrote: ↑Mon Apr 12, 2021 8:59 pmTAO, do you refer to thisfrom the image you posted, it looks like the bitmap on the luxball is rendered correctly, Looking on your photo and on the rendered luxball, your wife is on your left.When using a bitmap map to texture a material, the used bitmap is rendered mirrored if the geometry has no UVW Map modifier applied.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
no need for a better bitmap, it is clearly working correctly now, and of course without uvw map modifier.TAO wrote: ↑Mon Apr 12, 2021 11:37 pmMy wife is on the right side that's me on the left side. I should use a better quality image.patro wrote: ↑Mon Apr 12, 2021 8:59 pmTAO, do you refer to thisfrom the image you posted, it looks like the bitmap on the luxball is rendered correctly, Looking on your photo and on the rendered luxball, your wife is on your left.When using a bitmap map to texture a material, the used bitmap is rendered mirrored if the geometry has no UVW Map modifier applied.
Screenshot 2021-04-13 013621.jpg
If the output of the bitmap would be flipped in the rendered image you would be shown on the right and your wife on the left.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I've posted a feature request on github
I hope someone has some insight to share about or better ideas.
Comments are welcome
I hope someone has some insight to share about or better ideas.
Comments are welcome
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
one user report a crash with 3dsmax 2020, did you see anything like that, node based material editor + standard material?
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I think next MaxtoLux will render it even better
1000x1000 600 samples, denoiser, 16 minutes rendering on my laptop I think it's impressive
It is just a test for the lighting.
1000x1000 600 samples, denoiser, 16 minutes rendering on my laptop I think it's impressive
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Wow, you're getting good. that's impressive piece of work.
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