Luxcore Vs Cycles Round II

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Sharlybg
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Luxcore Vs Cycles Round II

Post by Sharlybg » Sun Dec 20, 2020 8:58 pm

A luxcore Vs Cycles Benchmark Showcasing Complexe Lighting and Shading scenario :
Both engine run same Setup
Sun+Sky
Small IES
High deph Glass
Rtx 2060 super
Diffuse = 8
Glossy = 8
Glass = 100
Clamping = 10
Cycles Brute Force vs Luxcore Light cache vs Luxcore Brute Force

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https://youtu.be/yRJWDotGxvs
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b2przemo
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Re: Luxcore Vs Cycles Round II

Post by b2przemo » Wed Dec 23, 2020 10:01 pm

A little bit out of topic but "such a nice scene" :) I like it a lot, and even the cycles version comes out quite nicely but when I see it together side by side and start comparing it to lux with cache the version from cycles doesn't look correct... the speed itself is an important factor of course but finally what You get is an image and for me is more important the quality of realism than some numbers

Asticles
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Re: Luxcore Vs Cycles Round II

Post by Asticles » Wed Jan 13, 2021 10:03 am

I my tests, the best way to get a good lighting propagation in cycles is setting it to full gi (128 bounces), slower, but much better in realism, can you test your scene in cycles with the Full Gi preset?

Thanks.

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TAO
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Re: Luxcore Vs Cycles Round II

Post by TAO » Thu Jan 14, 2021 2:31 am

Very nice comparison, I'm very amazed by LuxCore Cache performance and looks.
And the scene, WOW.
Well done.
Omid Ghotbi (TAO)
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