Room

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wasd
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Room

Post by wasd » Wed Sep 18, 2019 5:54 pm

Path OpenCL + Metropolis + PhotonGI, denoised
2k samples
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room_b-5.png
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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Sharlybg
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Re: Room

Post by Sharlybg » Wed Sep 18, 2019 8:29 pm

Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
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wasd
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Re: Room

Post by wasd » Thu Sep 19, 2019 1:26 am

Sharlybg wrote:
Wed Sep 18, 2019 8:29 pm
Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
Sobol is ugly and should never be used. Also, I've heard there's way to do bidir with GPU and I think that's the right way to go.
As for speed, I just tried and it's basically the same for this one.
1.jpg
2.jpg
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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Sharlybg
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Re: Room

Post by Sharlybg » Thu Sep 19, 2019 9:35 am

Sobol is ugly and should never be used.
UUHHH :shock: What ?

Your scene is simple. with large opening allowing sun to easily enter there is another windows in front. You also have simple shader no glass or volumetric involved. And metropolis is bad on GPU.

What do you mean ?
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wasd
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Re: Room

Post by wasd » Sat Sep 21, 2019 5:11 pm

room_b-6.png
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

Racleborg
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Re: Room

Post by Racleborg » Sat Sep 21, 2019 8:01 pm

Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks

wasd
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Re: Room

Post by wasd » Sat Sep 21, 2019 10:00 pm

Racleborg wrote:
Sat Sep 21, 2019 8:01 pm
Sobol is ugly and should never be used.
UUHHH :shock: What
I don't understand that either :o

Could you post a side-by-side comparison - or have you just done that? They look totally different?

Thanks
Nope. I didn't intend to discuss this.
Here's comparison:
Path 3k samples
Sobol:
sobol_3k.png
~
Metropolis:
metropolis_3k.png
~
Bidir+Metropolis 100 samples:
bidir_100.jpg
~
Attachments
reflect.blend
(519.67 KiB) Downloaded 14 times
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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epilectrolytics
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Re: Room

Post by epilectrolytics » Sun Sep 22, 2019 8:37 am

wasd wrote:
Sat Sep 21, 2019 5:11 pm
room_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.
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wasd
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Re: Room

Post by wasd » Sun Sep 22, 2019 11:33 am

epilectrolytics wrote:
Sun Sep 22, 2019 8:37 am
wasd wrote:
Sat Sep 21, 2019 5:11 pm
room_b-6.png
I like this one better than the first version which had too much direct light in the foreground for my taste.

But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.
That wasn't scene though, just window test :) The room itself is empty.

I think this is the final version, there will be an animation.
3.jpg
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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FarbigeWelt
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Re: Room

Post by FarbigeWelt » Sun Sep 22, 2019 5:21 pm

wasd wrote:
Sun Sep 22, 2019 11:33 am
I think this is the final version, there will be an animation.
3.jpg
Nicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.
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