Path OpenCL + Metropolis + PhotonGI, denoised
2k samples
Room
Re: Room
Sobol is ugly and should never be used. Also, I've heard there's way to do bidir with GPU and I think that's the right way to go.Sharlybg wrote: Wed Sep 18, 2019 8:29 pm Why metropolis with opencl ?
It is slower in GPU. Sobol is the way to go.
As for speed, I just tried and it's basically the same for this one.
CPU Bidir + Metropolis | Core i5-4570
Re: Room
UUHHHSobol is ugly and should never be used.

Your scene is simple. with large opening allowing sun to easily enter there is another windows in front. You also have simple shader no glass or volumetric involved. And metropolis is bad on GPU.
What do you mean ?
Re: Room
Nope. I didn't intend to discuss this.Racleborg wrote: Sat Sep 21, 2019 8:01 pmI don't understand that eitherSobol is ugly and should never be used.
UUHHHWhat
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Could you post a side-by-side comparison - or have you just done that? They look totally different?
Thanks
Here's comparison:
Path 3k samples
Sobol: ~
Metropolis: ~
Bidir+Metropolis 100 samples: ~
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- reflect.blend
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CPU Bidir + Metropolis | Core i5-4570
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Re: Room
That wasn't scene though, just window testepilectrolytics wrote: Sun Sep 22, 2019 8:37 amI like this one better than the first version which had too much direct light in the foreground for my taste.
But still this version is my favourite.
It seems like a simple thing but the reflections add layers of interesting complexity.

I think this is the final version, there will be an animation.
CPU Bidir + Metropolis | Core i5-4570
- FarbigeWelt
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Re: Room
Nicely done. Especially the bed and the windows. Did you try tone mapper Reinhard? Maybe you can make the room brighter while keeping look through open windows as is.wasd wrote: Sun Sep 22, 2019 11:33 am I think this is the final version, there will be an animation.
3.jpg
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