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Textures management

Posted: Sat Mar 02, 2019 2:25 pm
by Magog
Hi Guys!
There is the possibility to convert a texture in B/W or to use it by at similar node as Coloramp for roughness/specular?

Re: Textures management

Posted: Sat Mar 02, 2019 2:30 pm
by B.Y.O.B.
You can select a channel or use mean/colored mean to get a black/white output.
Or you could pipe it through a colorramp, but that's probably slower performance-wise.
The colorramp is called "band" texture in LuxCore and can be found in utils -> band.

Re: Textures management

Posted: Sat Mar 02, 2019 2:56 pm
by Magog
WONDERFUL!!
Tnx a lor!